Post all ideas and suggestions for fCraft here
BobKare
Offline Posts: 279 Joined: May 26th, 2011, 2:15 pm
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by BobKare » September 4th, 2011, 4:18 pm
Hi!
I just came on an idea here playing on a server, that it might be a benefit to have the ability to tp to zones!
It's not a need, but it might be a good feature in my opinion
It might be under Teleport permission.
Thanks looking into it,
-BobKare
barrowboyjames
Offline Posts: 309 Joined: June 25th, 2011, 2:02 pm
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by barrowboyjames » September 4th, 2011, 4:36 pm
Good idea that, seems complex though
Bloody_Llama wrote: Portals are like flavored condoms: an interesting idea, but not something you ever actually want to use in practice.
0_o
Ollieboy wrote: The taste runs out really quickly, and then your just stuck sucking on a bit of rubber around a banana.
Sanjar Khan
Trustee Offline Posts: 1766 Joined: May 24th, 2011, 1:40 pm
Location: Leiden, Zuid Holland
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by Sanjar Khan » September 4th, 2011, 4:48 pm
Not really, fCraft already lists the center of each zone in it's /zinfo. I recall many requests for this function in the past
Ferrisbuler2: i will stay but i might not post cus of ollieboy
Jonty800
Offline Posts: 280 Joined: August 21st, 2011, 6:31 am
Location: United Kingdom
Contact:
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by Jonty800 » September 4th, 2011, 4:59 pm
you can /zinfo and then /tp x y z
x y z are the co-ordinates listed in /zinfo
You cannot use certain BBCodes: [img].
Sanjar Khan
Trustee Offline Posts: 1766 Joined: May 24th, 2011, 1:40 pm
Location: Leiden, Zuid Holland
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by Sanjar Khan » September 4th, 2011, 5:26 pm
Yes, and he wants to streamline this process.
Ferrisbuler2: i will stay but i might not post cus of ollieboy
BobKare
Offline Posts: 279 Joined: May 26th, 2011, 2:15 pm
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by BobKare » September 4th, 2011, 6:15 pm
it's to make it easier....
barrowboyjames
Offline Posts: 309 Joined: June 25th, 2011, 2:02 pm
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by barrowboyjames » September 4th, 2011, 9:00 pm
Seems complex to me... I struggle downloading WoM
Bloody_Llama wrote: Portals are like flavored condoms: an interesting idea, but not something you ever actually want to use in practice.
0_o
Ollieboy wrote: The taste runs out really quickly, and then your just stuck sucking on a bit of rubber around a banana.
Bloody_Llama
Trustee Offline Posts: 324 Joined: May 26th, 2011, 6:35 pm
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by Bloody_Llama » September 4th, 2011, 11:37 pm
barrowboyjames wrote: Seems complex to me... I struggle downloading WoM
LMAO. I feel sorry for you. Downloading WoM is about as easy as it gets. I mean, what does it involve, clicking 3 buttons?
<FCB2> trevbev94: who made the perimid out of saind cause that is ausom
<FCB2> Pemalite+: druffin. 'cmere big boy for some lovin'
boblol0909
SupOP Offline Posts: 314 Joined: June 24th, 2011, 10:27 pm
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by boblol0909 » September 5th, 2011, 12:27 am
One possible problem could be if the spot where you teleported to had a block there, but this seems like a cool idea.
Bloody_Llama
Trustee Offline Posts: 324 Joined: May 26th, 2011, 6:35 pm
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by Bloody_Llama » September 5th, 2011, 12:43 am
Eh, you can /tp to players or xyz locations that are inside other blocks too. It's not any more of a problem than those other circumstances.
<FCB2> trevbev94: who made the perimid out of saind cause that is ausom
<FCB2> Pemalite+: druffin. 'cmere big boy for some lovin'
Ollieboy
Trustee Offline Posts: 2343 Joined: May 23rd, 2011, 3:13 am
Location: Australia
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by Ollieboy » September 5th, 2011, 7:06 am
That really just makes players have a whole bunch of unnecessary zones set up.
<TKB> Hit_Girl: zombies don't hurt
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie
BobKare
Offline Posts: 279 Joined: May 26th, 2011, 2:15 pm
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by BobKare » September 6th, 2011, 3:56 pm
It's not to make tp spots. It's to tp to zones if you want to see where they are etc.
NB: Yes, I know about /tp x y z
maintrain97
Offline Posts: 89 Joined: July 20th, 2011, 11:06 pm
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by maintrain97 » September 8th, 2011, 10:28 pm
I like the suggestion!!!
Fragmer is my freakin H E R O !
Maintrain97 : I AM SO MAD THAT I COULD...
Maintrain97 : &
Maintrain97 was kicked for attempted hacking.
BobKare
Offline Posts: 279 Joined: May 26th, 2011, 2:15 pm
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by BobKare » September 16th, 2011, 5:38 pm
?
Jonty800
Offline Posts: 280 Joined: August 21st, 2011, 6:31 am
Location: United Kingdom
Contact:
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by Jonty800 » September 18th, 2011, 2:42 pm
I have a code for /ztp. If anyone would like it, just message me.
Also I found out that (zone.Bounds.ZMin + zone.Bounds.ZMax) / 2) is inaccurate for things like /zinfo and is more accurate when using (((zone.Bounds.ZMin + zone.Bounds.ZMax) / 2)+2)
You cannot use certain BBCodes: [img].
fragmer
fCraft Developer Offline Posts: 1386 Joined: May 21st, 2011, 10:53 pm
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by fragmer » September 18th, 2011, 5:11 pm
Jonty800 wrote: Also I found out that (zone.Bounds.ZMin + zone.Bounds.ZMax) / 2) is inaccurate for things like /zinfo and is more accurate when using (((zone.Bounds.ZMin + zone.Bounds.ZMax) / 2)+2)
Note that coordinates are 0-based (first block is at 0,0,0 and not at 1,1,1). Plus, dividing integers in C# always rounds down.