/Import maps

Post all ideas and suggestions for fCraft here
Post Reply
cateye
Offline
Posts: 11
Joined: November 21st, 2011, 7:23 pm

/Import maps

Post by cateye »

/Import maps

an command that does the same as /Import ranks
but then for maps


E.g. /Import maps (the folder whit all the levels from E.g. MCSharp)

User avatar
Lim-Dul
The Necromancer
Offline
Posts: 663
Joined: May 21st, 2011, 10:21 pm

Re: /Import maps

Post by Lim-Dul »

You don't need to import anything. fCraft can load e.g. MCSharp compliant maps automatically as if they were its own maps. (Well, it converts them.)
War does not determine who is right - only who is left. - Bertrand Russell

User avatar
Planitia
Offline
Posts: 74
Joined: May 29th, 2011, 8:12 am
Location: Sydney, AUSTRALIA

Re: /Import maps

Post by Planitia »

Does this work for WoM dumped dat files?
"Excuse me, have you got a spare $10?".... Yeah I do. So would you if you had a job.

User avatar
fragmer
fCraft Developer
Offline
Posts: 1386
Joined: May 21st, 2011, 10:53 pm

Re: /Import maps

Post by fragmer »

See /WLoad article on fCraft wiki. Yes, both MCForge map files (.lvl) WoM-dumped (.dat) files are supported by /WLoad. Just make sure to include the file extension when you're loading it.

User avatar
Planitia
Offline
Posts: 74
Joined: May 29th, 2011, 8:12 am
Location: Sydney, AUSTRALIA

Re: /Import maps

Post by Planitia »

Ahh didn't realise you could do it ingame with /wload, I though you could only load foreign files in the config utility.
"Excuse me, have you got a spare $10?".... Yeah I do. So would you if you had a job.

cateye
Offline
Posts: 11
Joined: November 21st, 2011, 7:23 pm

Re: /Import maps

Post by cateye »

but when i have 200 MCForge maps
i need to use /wload 200x ?

User avatar
Sanjar Khan
Trustee
Offline
Posts: 1766
Joined: May 24th, 2011, 1:40 pm
Location: Leiden, Zuid Holland

Re: /Import maps

Post by Sanjar Khan »

Yes
Ferrisbuler2: i will stay but i might not post cus of ollieboy

User avatar
Ollieboy
Trustee
Offline
Posts: 2343
Joined: May 23rd, 2011, 3:13 am
Location: Australia

Re: /Import maps

Post by Ollieboy »

:O What server did you steal?!
<TKB> Hit_Girl: zombies don't hurt
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie

cateye
Offline
Posts: 11
Joined: November 21st, 2011, 7:23 pm

Re: /Import maps

Post by cateye »

eum i tried fcraft 1 week. but went back to MCForge because the players dont know the commands bla bla and dont have \abort \paint shortcuts \doors physics....

but mcforge is bad at taking server power.
after 24 hours its hangs on 100% cpu load :(

where fcraft runs so smootly and nice :)

well.. what i wanted to say is that the maps are changed now on MCForge.
going back to fcraft (if the people learned the commands) would me import again 200+ maps :(
(our own maps)

an command like /import maps folderwhitalthemaps operator operator
imports all the maps in that folder and sets /wbuild and /waccess of all the maps to operator

that would help a lot of people whit going to fcraft

User avatar
fragmer
fCraft Developer
Offline
Posts: 1386
Joined: May 21st, 2011, 10:53 pm

Re: /Import maps

Post by fragmer »

I'll see if i can make a little standalone utility for you for mass map conversion.

User avatar
Ollieboy
Trustee
Offline
Posts: 2343
Joined: May 23rd, 2011, 3:13 am
Location: Australia

Re: /Import maps

Post by Ollieboy »

cateye wrote:an command like /import maps folderwhitalthemaps operator operator
imports all the maps in that folder and sets /wbuild and /waccess of all the maps to operator

that would help a lot of people whit going to fcraft
fragmer wrote:I'll see if i can make a little standalone utility for you for mass map conversion.
Make sure you can specify what maps will be loaded upon importing, because cateye's suggestion indicated they will all be loaded with access and build permissions, which would be pretty undesirable for us, for example.
<TKB> Hit_Girl: zombies don't hurt
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie

User avatar
Planitia
Offline
Posts: 74
Joined: May 29th, 2011, 8:12 am
Location: Sydney, AUSTRALIA

Re: /Import maps

Post by Planitia »

I use WoM for all of my server stealing needs!
"Excuse me, have you got a spare $10?".... Yeah I do. So would you if you had a job.

User avatar
fragmer
fCraft Developer
Offline
Posts: 1386
Joined: May 21st, 2011, 10:53 pm

Re: /Import maps

Post by fragmer »

Well, all it'll do is ask for a folder with MCSharp maps (*.lvl), ask how to map MCForge ranks to your fCraft ranks, and output fCraft maps (*.fcm) and world list (worlds.xml). I'll have it ready in a day or two, after 0.612 gets released.

cateye
Offline
Posts: 11
Joined: November 21st, 2011, 7:23 pm

Re: /Import maps

Post by cateye »

thanks :)

Post Reply