Initus - The Capital

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Ollieboy
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Initus - The Capital

Post by Ollieboy »

There is no post in this section for the capital city, what's up with that?

So here, I present to you the ISO map snippet of it and a composed Initus map from my Minimap mod which generated it pretty. At some point I might put some labelling on there, but for now just take it raw and like it.

Iso map view
Image
Full overhead map.
Image
Overhead map with house numbers as requested.
Image
I will also utilise this first post over time to edit things to do in the city, things like how to buy a house and stuff when I finalise that, and the second post will be my plans.
<TKB> Hit_Girl: zombies don't hurt
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie

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Ollieboy
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Re: Initus - The Capital

Post by Ollieboy »

To do;
  • Get the Initus Building Office to a state that allows the sale of houses.
  • Zone the houses individually. Zone shop stalls individually.
  • Develop different house buying packs. These will likely include 3 different tiers of furniture /kits that I or a Initus Building Office staff member will spawn on a buyer, and also zoning/pailstone options i.e. make it so nobody can enter for extra, togglable lighting, make a house regenerate the food-o-meter or health, greeting/exiting messages etc.
  • Work on the Heroes of Initus Quest series
  • More to come
<TKB> Hit_Girl: zombies don't hurt
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie

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Sanjar Khan
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Re: Initus - The Capital

Post by Sanjar Khan »

Aw man another city?
Ferrisbuler2: i will stay but i might not post cus of ollieboy

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