Concerning /patrol...

Want to provide feedback or have a question? Post away!
Post Reply
User avatar
xN8Gx
Offline
Posts: 329
Joined: August 9th, 2011, 6:43 am
Location: Where the sex happens.

Concerning /patrol...

Post by xN8Gx »

From what I understand about /patrol, it uses an algorithm to determine who you teleport to. Based on my experiences with it, I usually wind up teleporting to players who are just building rather than players griefing or doing anything else stupid. So my suggestion for it to be more effecient would be to have it analyze guest's info over the past minute, and if a player manually deletes a lot of blocks in that minute, put him at the top of the /patrol list. That may be a hassle (I'm not really familiar with programming or anything along those lines) but this was just an idea that popped into my head.
[12:43] <FCB1> +Pemalite: N8G. You are the sexiest chick ever.
[12:44] <FCB1> +Pemalite: N8G. You so sexy. I wanna touch and stroke your luscious beautifull hair like it was my own and hear you purr.

User avatar
Lim-Dul
The Necromancer
Offline
Posts: 664
Joined: May 21st, 2011, 10:21 pm

Re: Concerning /patrol...

Post by Lim-Dul »

The algorithm is pretty simple - you are patrolling players that you haven't patrolled yet. =)

I think tracking people's stats like that would be resource-heavy unless BlockDB was involved (and then it would be intensive still), but I'm not an expert. :-P
War does not determine who is right - only who is left. - Bertrand Russell

User avatar
xN8Gx
Offline
Posts: 329
Joined: August 9th, 2011, 6:43 am
Location: Where the sex happens.

Re: Concerning /patrol...

Post by xN8Gx »

Oh haha that's a lot simpler then what I imagined at first.

Well I can see it getting intense, especially when we are at max capacity on the server, but unless you're using /patrol every 10 seconds on a different person, it really boils down to chance when it comes to moderating.
[12:43] <FCB1> +Pemalite: N8G. You are the sexiest chick ever.
[12:44] <FCB1> +Pemalite: N8G. You so sexy. I wanna touch and stroke your luscious beautifull hair like it was my own and hear you purr.

User avatar
Bloody_Llama
Trustee
Offline
Posts: 324
Joined: May 26th, 2011, 6:35 pm

Re: Concerning /patrol...

Post by Bloody_Llama »

xN8Gx wrote:Oh haha that's a lot simpler then what I imagined at first.

Well I can see it getting intense, especially when we are at max capacity on the server, but unless you're using /patrol every 10 seconds on a different person, it really boils down to chance when it comes to moderating.
I tend to use /patrol about once a second when I'm patrolling. That's all it takes to be able to identify is somebody is griefing or acting suspicious.
<FCB2> trevbev94: who made the perimid out of saind cause that is ausom
<FCB2> Pemalite+: druffin. 'cmere big boy for some lovin'

User avatar
Intertoothh
Trustee
Offline
Posts: 1149
Joined: May 24th, 2011, 5:51 am

Re: Concerning /patrol...

Post by Intertoothh »

I tend to use /patrol (and afterthat / ) alot.
But, i have my own list of people who i rate as suspect.

That list consist of:
- People with kicks on his or his alts.
- People i found with /bi on a grief and are still online.
- People i warned.
- People with flyhacks that are not building.

Depending on the scale of this list /patrol is getting used, less if the list is bigger ofc.

With a full server, i hardly use the list becouse i have many suspects.
With a 'empty' server, i hardly use anything els, becouse i have almost no suspects.
McLaughlinKid wrote:You put roar on everything don't you?

User avatar
Sanjar Khan
Trustee
Offline
Posts: 1766
Joined: May 24th, 2011, 1:40 pm
Location: Leiden, Zuid Holland

Re: Concerning /patrol...

Post by Sanjar Khan »

I use /patrol from time to time to give random guests some love and attention
Ferrisbuler2: i will stay but i might not post cus of ollieboy

barrowboyjames
Offline
Posts: 309
Joined: June 25th, 2011, 2:02 pm

Re: Concerning /patrol...

Post by barrowboyjames »

I do remember when around 5 people were patrolling each other (e.g. Hit patrolling Smokey, Smokey patrolling Ferg, Ferg patrolling... yadda yadda) so it was like a patrolling train, and was perhaps the funniest thing I have ever seen on Minecraft. It was just the fact they were going to random guests who then freaked out. Good times... :chicken: :chicken:
Bloody_Llama wrote:Portals are like flavored condoms: an interesting idea, but not something you ever actually want to use in practice.
0_o
Ollieboy wrote:The taste runs out really quickly, and then your just stuck sucking on a bit of rubber around a banana.

User avatar
Sanjar Khan
Trustee
Offline
Posts: 1766
Joined: May 24th, 2011, 1:40 pm
Location: Leiden, Zuid Holland

Re: Concerning /patrol...

Post by Sanjar Khan »

You confused it with spectating
Ferrisbuler2: i will stay but i might not post cus of ollieboy

barrowboyjames
Offline
Posts: 309
Joined: June 25th, 2011, 2:02 pm

Re: Concerning /patrol...

Post by barrowboyjames »

Sanjar Khan wrote:You confused it with spectating
Oh yeah... oopsies, still funny though...
Bloody_Llama wrote:Portals are like flavored condoms: an interesting idea, but not something you ever actually want to use in practice.
0_o
Ollieboy wrote:The taste runs out really quickly, and then your just stuck sucking on a bit of rubber around a banana.

User avatar
Intertoothh
Trustee
Offline
Posts: 1149
Joined: May 24th, 2011, 5:51 am

Re: Concerning /patrol...

Post by Intertoothh »

And we wonder why the server is lagging sometimes.....
McLaughlinKid wrote:You put roar on everything don't you?

Post Reply