/warn

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Sennec
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/warn

Post by Sennec »

/warn could be extremely helpful. Whenever I catch someone griefing, I don't know if they were warned before or not, unless I warned them myself. So I want to introduce /warn.
When you catch someone griefing, you /freeze etc and then you warn him like this.

/warn username your warning message, whatever
(username works like /tp username, you don't have to type the whole name)

What would happen is that the griefer gets a pm, as with @username, with the reason. At the same time, that reason gets added to his /info. When he receives more than 1 warning, the info shows how many warnings he already has + the last warning.
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Sanjar Khan
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Re: /warn

Post by Sanjar Khan »

Whenever I see someone freezing someone I have warned before, I inform them of that in staff chat.
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Sennec
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Re: /warn

Post by Sennec »

Ofcourse, but not everyone is paying attention to that all the time. And often, the person who warned before is simply offline.
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Intertoothh
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Re: /warn

Post by Intertoothh »

I like the idea.
But i dont think it should msg the player.

And it could be 'random' information about a user.
/setinfo Freddie Dont beleive his lies.

And only shows to op+ on the /info
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Hafnium
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Re: /warn

Post by Hafnium »

/setinfo already does something.
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Sennec
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Re: /warn

Post by Sennec »

Hafnium wrote:/setinfo already does something.
That command requires trustee rank though.
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Re: /warn

Post by Hafnium »

The thing it does isn't the thing you want. I was responding to inter's suggestion for a name.
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Intertoothh
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Re: /warn

Post by Intertoothh »

/setinfo is for kickcount etc, forget that.


/addinfo <playername> <info>

/info <playername> will add this info for op+
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Intertoothh
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Re: /warn

Post by Intertoothh »

or setnote.

*cough*
for ModerationCommands.cs

Code: Select all

static readonly CommandDescriptor cdSetNote = new CommandDescriptor {
	            Name = "setnote",
	            Category = CommandCategory.Moderation,
	            IsConsoleSafe = true,
	            IsHidden = true,
	            Permissions = new[] { Permission.SetPlayerNote },
	            Help = "Add a note to a player",
	            Usage = "/setnote PlayerName Note",
	            Handler = SetNote
	        };

internal static void SetNote( Player player, Command cmd ) {
                    string targetName = cmd.Next();
	            string note = cmd.Next();

	            if( targetName == null || note == null ) {
	                cdSetNote.PrintUsage( player );
	                return;
	            }
	
	            PlayerInfo info;
	            if( !PlayerDB.FindPlayerInfo( targetName, out info ) ) {
	                player.Message( "More than one player found matching \"{0}\"", targetName );
	            } else if( info == null ) {
	                player.NoPlayerMessage( targetName );
	            } else {
	                        string oldNote = info.PlayerNote;
                                info.PlayerNote = note;
	                        player.Message( "Note for {0}&S changed from \"{1}\" to \"{2}\"",
	                                        info.GetClassyName(),
	                                        oldNote,
	                                        info.PlayerNote);
	                        return;
	            }

}
todo:
Add permission
Add to player class
Add to playerdb
Add CommandManager.RegisterCommand(SetNote) to constructor or init;


Proberly missed more, but i'm not that into your code yet.
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Re: /warn

Post by shankd0g »

what is this code you're editing? fcraft server code?

are these some things you'll be submitting to fragmer for inclusion?

just wondering since i've seen other threads with your code revisions and they seem legit even tho i'm no programmer.
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Intertoothh
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Re: /warn

Post by Intertoothh »

Yep this is fcraft server code.
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Sanjar Khan
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Re: /warn

Post by Sanjar Khan »

Hacker!
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Lim-Dul
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Re: /warn

Post by Lim-Dul »

This is a suggestion (and piece of code) that will be sent to fragmer. We won't mod the server in any way ourselves since we ARE the official server after all. =)
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Intertoothh
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Re: /warn

Post by Intertoothh »

I know, just helping fragmer a bit :).

Maybe if i have time off in the weekend i can write the code for the chatchannels, if fragmer finds it a good idea that is. Its a bit more work then above.
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PolakWithABlock
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Re: /warn

Post by PolakWithABlock »

Bump
Have this been implemented yet?
If so, what is the command code?
/warn?
/add info in my opinion will get confusing a simply /warn is better.

I'm not suggesting that a warning should appear on the frozen person screen just on the /info.
So the method would be /freeze warn them, then type /warn <reason> (ie. suspected griefer, spleefer, suck up, etc.) /unfreeze.
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Re: /warn

Post by BobKare »

I think a warn system is planned for 0.700.
It might mean something else, though^^

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Re: /warn

Post by fragmer »

Yeah, I promise a lot of things, don't I :P

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Re: /warn

Post by Silvytabitha »

LOL :P

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Re: /warn

Post by Jonty800 »

string note = cmd.Next(); -----> string note = cmd.NextAll();

.Next() = one word
.NextAll() = many words

:)
You cannot use certain BBCodes: [img].

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Re: /warn

Post by BobKare »

Oh, so that's the difference ^^

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Re: /warn

Post by Loading... »

Yes /warn is a good suggestion we must oly wait for it :)

And its was Suggested 100000x (because its a good idea ;D)

I hope for a update

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