I wanna suggest that static takes params.
That param would be the command thats been static from start. Saves extra commands.
Example:
/join main
/static
/whodid
To:
/join main
/static whodid
Part2:
Still have a idea to only have '/whodid static' then, atm it repeats the last repeatable command.
So a improvement to this idea would be
/static whodid
/c grass
And the next /static call, would still be whodid.
But i think thats harder to implement, so with the first step of my suggestion i'm allready happy.
Part3:
Have a toggle to static, or a other static command, that doesnt reset on changing worlds.
(yes i know you changed it some time ago)
/powerstatic or something.
Now:
/join main
/static
/whodid
/join guest
/static
/whodid
/join main
/static
/whodid
To:
/join main
/powerstatic (or /powerstatic whodid)
/whodid
/join guest
/join main
(yes 1 post for each suggestion, but its all related to /static)
/static whodid
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/static whodid
McLaughlinKid wrote:You put roar on everything don't you?
Re: /static whodid
It doesn't void your suggestion, but the world switch is fixed now:
http://forum.fcraft.net/viewtopic.php?f=34&t=2083
http://forum.fcraft.net/viewtopic.php?f=34&t=2083
A = {x ∈ P(U) | x ∉ x}
Mods:
- /Su - Allows players to temporarily become a different rank
- /Snap - Like /Line but only draws straight or diagonal lines.
- pre-0.630 skip/none block
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Re: /static whodid
That was a bug, some times static was on, and sometimes it turned off while switching worlds.Hellenion wrote:It doesn't void your suggestion, but the world switch is fixed now:
http://forum.fcraft.net/viewtopic.php?f=34&t=2083
Then it got changed that it would allwase turn off, to my regret. But fragmer discussed this with more people who used static, and came to the conclusion this was the best solution. I'm not going to disagree with this, as i have no clue how others use static, nor the arguments presented to this discusion.
But i think its up for improvement, like all used software its never finished .
McLaughlinKid wrote:You put roar on everything don't you?