Ability to Hide others

Post all ideas and suggestions for fCraft here
Post Reply
User avatar
PhoneBook_
Offline
Posts: 118
Joined: June 28th, 2012, 10:58 pm
Location: Indiana
Contact:

Ability to Hide others

Post by PhoneBook_ »

For say, if you're a high rank, you could be able to hide another, example: owner can hide a guest with /hide playername. if no argument is given, it simply hides yourself.
<FCB2> carlos32123: permissiin to deny the deny of the permission of departure denied

Xb0x4d4m
OP
Offline
Posts: 144
Joined: September 1st, 2011, 2:44 pm

Re: Ability to Hide others

Post by Xb0x4d4m »

I, can see no reason for this feature to be added. If you could explain what you could use it for?
<FCB2> lionboy98: xbox is ur brother ps3

User avatar
PhoneBook_
Offline
Posts: 118
Joined: June 28th, 2012, 10:58 pm
Location: Indiana
Contact:

Re: Ability to Hide others

Post by PhoneBook_ »

Xb0x4d4m wrote:I, can see no reason for this feature to be added. If you could explain what you could use it for?
I can currently not think of any vast improvement of this addition. Just a suggestion, if anyone liked the idea.
<FCB2> carlos32123: permissiin to deny the deny of the permission of departure denied

User avatar
Mark-b
Offline
Posts: 53
Joined: May 26th, 2011, 9:18 pm

Re: Ability to Hide others

Post by Mark-b »

phonebookguy wrote:
Xb0x4d4m wrote:I, can see no reason for this feature to be added. If you could explain what you could use it for?
I can currently not think of any vast improvement of this addition. Just a suggestion, if anyone liked the idea.
Maybe making people hide would be useless, but your suggestion makes me think of the people that have the permission to hide, to pick a specific rank and below to hide from that doesn't exceed their hide from limit.

User avatar
PhoneBook_
Offline
Posts: 118
Joined: June 28th, 2012, 10:58 pm
Location: Indiana
Contact:

Re: Ability to Hide others

Post by PhoneBook_ »

Mark-b wrote:
phonebookguy wrote:
Xb0x4d4m wrote:I, can see no reason for this feature to be added. If you could explain what you could use it for?
I can currently not think of any vast improvement of this addition. Just a suggestion, if anyone liked the idea.
Maybe making people hide would be useless, but your suggestion makes me think of the people that have the permission to hide, to pick a specific rank and below to hide from that doesn't exceed their hide from limit.
exactly
<FCB2> carlos32123: permissiin to deny the deny of the permission of departure denied

BobKare
Offline
Posts: 279
Joined: May 26th, 2011, 2:15 pm

Re: Ability to Hide others

Post by BobKare »

/Hide [Rank] would be very useful, in my opinion. It would be great to sometimes not hide from all ranks, but reveal yourself for lower staff ranks, if you're owner e.g.
If you log out as hidden from [Rank], you will obviously log in as hidden from the same rank. [Rank] should be the highest rank you want to hide from. If you type /Hide when hidden from a rank, you will unhide. If no criteria is given, it should hide you as usual.

User avatar
PhoneBook_
Offline
Posts: 118
Joined: June 28th, 2012, 10:58 pm
Location: Indiana
Contact:

Re: Ability to Hide others

Post by PhoneBook_ »

BobKare wrote:/Hide [Rank] would be very useful, in my opinion. It would be great to sometimes not hide from all ranks, but reveal yourself for lower staff ranks, if you're owner e.g.
If you log out as hidden from [Rank], you will obviously log in as hidden from the same rank. [Rank] should be the highest rank you want to hide from. If you type /Hide when hidden from a rank, you will unhide. If no criteria is given, it should hide you as usual.
this is can be done by setting hide limit in config
Last edited by PhoneBook_ on July 4th, 2012, 11:20 pm, edited 1 time in total.
<FCB2> carlos32123: permissiin to deny the deny of the permission of departure denied

User avatar
fragmer
fCraft Developer
Offline
Posts: 1386
Joined: May 21st, 2011, 10:53 pm

Re: Ability to Hide others

Post by fragmer »


nope__avi
Offline
Posts: 25
Joined: April 3rd, 2012, 1:08 am

Re: Ability to Hide others

Post by nope__avi »

I think this would be more useful if you could force others to unhide. I run a small server, and since playercounts is a huge factor, even one staff hiding (since it removes them from the playercount) can be detrimental to our total player count that day, because more people are likely to join a fuller server. If I have someone hiding, and they're just building, not looking for grief, etc, and there's only 2 of us on, it will just show 1. If i can forcibly unhide them, then I can raise my player count back to where it should be. That wouldn't matter for a large server, but for small ones like mine, every player counts.
nope__avi

User avatar
boblol0909
SupOP
Offline
Posts: 314
Joined: June 24th, 2011, 10:27 pm

Re: Ability to Hide others

Post by boblol0909 »

nope__avi wrote:I think this would be more useful if you could force others to unhide. I run a small server, and since playercounts is a huge factor, even one staff hiding (since it removes them from the playercount) can be detrimental to our total player count that day, because more people are likely to join a fuller server. If I have someone hiding, and they're just building, not looking for grief, etc, and there's only 2 of us on, it will just show 1. If i can forcibly unhide them, then I can raise my player count back to where it should be. That wouldn't matter for a large server, but for small ones like mine, every player counts.
I believe the fcraft heartbeat includes hidden players in the player count.

Post Reply