/flat or /plane
/flat or /plane
I'd be in many situations where i have to make 100+ line or paste a huge amount of lines to fill in the slope on a big build. So /flat or /plane would make a line extended into many lines. I find it hard to explain, ask questions if you're unsure.
Re: /flat or /plane
Seems quite nice, any ideas on how to determine the orientation?
A = {x ∈ P(U) | x ∉ x}
Mods:
- /Su - Allows players to temporarily become a different rank
- /Snap - Like /Line but only draws straight or diagonal lines.
- pre-0.630 skip/none block
Re: /flat or /plane
Slope on x, y or z axis. /plane [blocktype] <x, y, z>Hellenion wrote:Seems quite nice, any ideas on how to determine the orientation?
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Re: /flat or /plane
How would it know when to stop?
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Re: /flat or /plane
It's would stop by marking the 2 corners? I have found this helpful many times.
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Re: /flat or /plane
Lets say just place mark 1, you go up, to make a line, then go to the left or right. So if you mark 1 on 0x and mark 2 on x0, it would just be a normal line.. i think, not sure if i explained it right.Sanjar Khan wrote:How would it know when to stop?
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Re: /flat or /plane
Yeah I think I got you, it can be done with two marks. If fragmer doesn't add it, use two triangles.
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Re: /flat or /plane
There are more orientations, at least two per axis (technically four) and I'd be a bit disappointed without at least diagonals.Mark-b wrote:Slope on x, y or z axis. /plane [blocktype] <x, y, z>Hellenion wrote:Seems quite nice, any ideas on how to determine the orientation?
The "Two triangles" thing sounds great, though. Didn't think of that.
A = {x ∈ P(U) | x ∉ x}
Mods:
- /Su - Allows players to temporarily become a different rank
- /Snap - Like /Line but only draws straight or diagonal lines.
- pre-0.630 skip/none block
Re: /flat or /plane
Use two triangles.