Wundsalz is polishing up the plugin, and requests the following.
Please post ANY large or small grammatical errors, spelling errors, or bugs that you shouldn't see here so he can go through his plugin and make sure it is all professional. WundEdit will be an exclusive fCraft plugin and as such will need to be as good as possible!
As for features they will come with time. Eventually it will match fCraft's draw commands as much as possible, and have added features such as MySQL for saving copies, dealing with the data for /undo and the like.
WundEdit
- LiamRayStanley
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- Joined: February 9th, 2012, 2:09 pm
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Re: WundEdit
Me, fts, and freewill tried pasting earlier. It worked for them elsewhere, but when they tp'ed me it seems to fail. I was attempting to copy a sign (CB), a plank, and a lever. It worked many times before, then all of a sudden just quit on us. relogging didn't work, nor did restarting wundedit.
<+FCB>Arvarna: i think your banhammer needs a downgrade
Re: WundEdit
Well I restarted the server. YOLO.
Maybe that fixed it. Maybe not.
Maybe that fixed it. Maybe not.
<TKB> Hit_Girl: zombies don't hurt
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie
- Element_Equinox
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- Joined: June 18th, 2012, 2:21 am
- David00143
- Trustee
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- Posts: 129
- Joined: May 24th, 2011, 12:13 am
Re: WundEdit
For the /measure command, volume is 0 when the measure is NOT in 3d.
eg
when doing 10 x 1 x 10
Distance: 14.14(10,0,10) Blocks; Volume: 0 Blocks
when doing 10 x 2 x 10
Distance: 14.28(10,2,10) Blocks; Volume: 200 Blocks
eg
when doing 10 x 1 x 10
Distance: 14.14(10,0,10) Blocks; Volume: 0 Blocks
when doing 10 x 2 x 10
Distance: 14.28(10,2,10) Blocks; Volume: 200 Blocks
Meanwhile in staff chat....
(staff)xN8Gx: Next up; words that rhyme with luck!
(staff)David00143: fuck off n8
(staff)xN8Gx: Suck it david
(staff)RuggedBear: Go roll in the muck
(staff)David00143: yuck!
(staff)xN8Gx: Next up; words that rhyme with luck!
(staff)David00143: fuck off n8
(staff)xN8Gx: Suck it david
(staff)RuggedBear: Go roll in the muck
(staff)David00143: yuck!
- LiamRayStanley
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- Joined: February 9th, 2012, 2:09 pm
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Re: WundEdit
the replace command is funky, or maybe it was just lag that day. doing /replace then selecting two cord's with the block you are replacing, will cause the last placed mark block to disappear and not actually replace. For example:
I have a in my hand. I then proceed to "/replace (green wool id) stone" select two marks:
red being the two marked locations, and the red on the bottom being the second selected block.
after the command finishes, the second mark is acting like it is in the selection before it is selected.
Like this:
It'd be cooler if i had screenshots, but i don't have time.
I think i failed to explain this aswell..
I have a in my hand. I then proceed to "/replace (green wool id) stone" select two marks:
red being the two marked locations, and the red on the bottom being the second selected block.
after the command finishes, the second mark is acting like it is in the selection before it is selected.
Like this:
It'd be cooler if i had screenshots, but i don't have time.
I think i failed to explain this aswell..
<+FCB>Arvarna: i think your banhammer needs a downgrade
Re: WundEdit
Was /paint perhaps on?
<TKB> Hit_Girl: zombies don't hurt
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie
- LiamRayStanley
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- Posts: 151
- Joined: February 9th, 2012, 2:09 pm
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Re: WundEdit
No as I had a block in my hand, and I did it with /replace air glass, which kept air.Ollieboy wrote:Was /paint perhaps on?
<+FCB>Arvarna: i think your banhammer needs a downgrade