Not sure if its possable, but i think it is.
And i'm sure this idea gets rejected but i need it out of my head.
A copyslot world. I never use copyslots that much, but when people do i might understand that they forget what was in what copyslot, or in what direction it was after rotates and mirrors.
Maybe something like /showcopyslot # or /scs #.
That shows you a small world, with that copyslot 'loaded'.
And i hope there is a command like /back that returns you to the place you TP'd from.
There might be some problems with this, as my copyslot 1 isn't your copyslot 1.
So if i TP to you, i need to be in your copyslot 1. Or disable TP at all, but i think thats harder to solve.
Copyslot 'world'
- Intertoothh
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Copyslot 'world'
McLaughlinKid wrote:You put roar on everything don't you?
- LeChosenOne
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Re: Copyslot 'world'
Or, we could change the command to have another argument called /copyslot [number] [name]
So, if I copy a house, I could call it MyHouse, and then I could paste MyHouse, instead of a number.
So, if I copy a house, I could call it MyHouse, and then I could paste MyHouse, instead of a number.
The early bird gets the worm, but the second mouse gets the cheese.
Re: Copyslot 'world'
I like it, but spawning may be problematic unless you like suffocating in blocks.
What might be cool too, but probably adding much more complexity to an already complex idea is being able to live-edit your copyslot in that world. No, wait! Don't paste your copyslot in your copyslot!
What might be cool too, but probably adding much more complexity to an already complex idea is being able to live-edit your copyslot in that world. No, wait! Don't paste your copyslot in your copyslot!
A = {x ∈ P(U) | x ∉ x}
Mods:
- /Su - Allows players to temporarily become a different rank
- /Snap - Like /Line but only draws straight or diagonal lines.
- pre-0.630 skip/none block