Main Map Suggestion
Main Map Suggestion
We have so many tunnelers and its impossible to keep up with them and constantly be filling in tunnels while griefers are roaming.
Would it be a possibility to make the ground layer thiner? its kinda extreme anyway, No one really uses that much anyway unless they're tunneling. Main would be Much easier to keep clean if we did this, any comments?
Would it be a possibility to make the ground layer thiner? its kinda extreme anyway, No one really uses that much anyway unless they're tunneling. Main would be Much easier to keep clean if we did this, any comments?
[05:26] <+FBB2> +Xesdra: you mean "Sir Destoned, Lord of Minecraft, Vanquisher of Griefers, Operator of Awesomeness, Master of Kick , PhD, M.D, S.D, B.D, AOS, AR, VA, D.F, The Valiant"
- Sanjar Khan
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Re: Main Map Suggestion
Or make a huge pit under the map filled with air, inside there, there will be fire. When tunnelers tunnel in they burn! THEY BURN!
Meh...
Re: Main Map Suggestion
i like bilde's suggestion. haha. dig dig dig AHHHHHHHHHHHHHHHHHHHHHHHHHH.
into the fiery pit of tunnelers.
into the fiery pit of tunnelers.
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Re: Main Map Suggestion
Only issue is the massive ugly admincrete wall.
The first law of thermodynamics states that you don't discuss thermodynamics.
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Re: Main Map Suggestion
no, you can add layers of admincrete underneath.
Ferrisbuler2: i will stay but i might not post cus of ollieboy
Re: Main Map Suggestion
Or maybe just ONE layer of admincrete. :B
The first law of thermodynamics states that you don't discuss thermodynamics.
- TheMastBoss
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Re: Main Map Suggestion
10 Blocks underground and then a Layer of admincrete ?
* Isotope destructively nudges DreamingInsane with a new frogsleg.
tesfai10: greg79 wanna have sex
tesfai10: greg79 wanna have sex
Re: Main Map Suggestion
I suggested this several weeks ago back on SpA, and this was pretty much the response I got In addition, I'm sure it would benefit the admins greatly, but at the same time, it would detract from the players' fun. Guests seem to really enjoy building underground, unfortunately.Hafnium wrote:Only issue is the massive ugly admincrete wall.
That's actually not a bad idea...Sanjar Khan wrote:no, you can add layers of admincrete underneath.
<CMB> KingCrab72: Some mixture and contrast would be nice tbh Ollie
<Ollieboy> Some mixture and contrast of your face on my penis would also be nice
<Ollieboy> Some mixture and contrast of your face on my penis would also be nice
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Re: Main Map Suggestion
I'm so valuable.
Ferrisbuler2: i will stay but i might not post cus of ollieboy
Re: Main Map Suggestion
Fuck oath! More than half want to make a rape dungeon. I respectfully disagree with your idea.
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Re: Main Map Suggestion
I've told a lot of you this already, but-
Delete the entire bottom row. They can't escape without pressing 'r', typing /tp, or finding some kind of water to climb up, they can still tunnel, just at the very bottom of the map only. Of course, the amount of guests who would just get stuck there while building would be absurd...
Delete the entire bottom row. They can't escape without pressing 'r', typing /tp, or finding some kind of water to climb up, they can still tunnel, just at the very bottom of the map only. Of course, the amount of guests who would just get stuck there while building would be absurd...
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Re: Main Map Suggestion
Or we could fill main entirely with admincrete.
That should stop all those danged tunnelers.
That should stop all those danged tunnelers.
piss 2017
Re: Main Map Suggestion
that would drive the guests and we would be stuck with a bunch of guests.lucky_pierre wrote:Or we could fill main entirely with admincrete.
That should stop all those danged tunnelers.
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Re: Main Map Suggestion
Did you post that just so you could use the new 's?Hog622 wrote:that would drive the guests and we would be stuck with a bunch of guests.
I know that's why I'm posting now
piss 2017
Re: Main Map Suggestion
yay! my emoticons in use.
i need to figure out where the rage and pig ones went.
maybe reimport them so they're in some sort of order.
my main map suggestion (just to keep this post relevant)
what about a 'subdevelopment'?
basically an area with rows and the main land plots marked initially.
coudl include roundabouts, culdesacs, open areas, small wooded area around the edges.. but mostly encouraging the guests to create a neighborhood of sorts.
one area of it could be more of a commercial industrial area for the hotels.. etc.
i know it's like city world but it's a theme. so suck it.
i need to figure out where the rage and pig ones went.
maybe reimport them so they're in some sort of order.
my main map suggestion (just to keep this post relevant)
what about a 'subdevelopment'?
basically an area with rows and the main land plots marked initially.
coudl include roundabouts, culdesacs, open areas, small wooded area around the edges.. but mostly encouraging the guests to create a neighborhood of sorts.
one area of it could be more of a commercial industrial area for the hotels.. etc.
i know it's like city world but it's a theme. so suck it.
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Re: Main Map Suggestion
sure they like making rape dungeons or whatever, nothings stoping them from doing that with only say, 10 layers of dirt beneath them.
[05:26] <+FBB2> +Xesdra: you mean "Sir Destoned, Lord of Minecraft, Vanquisher of Griefers, Operator of Awesomeness, Master of Kick , PhD, M.D, S.D, B.D, AOS, AR, VA, D.F, The Valiant"
Re: Main Map Suggestion
cloudmain. It solves this, and uses it.
Re: Main Map Suggestion
yes brilliant, now instead of tunneling through the ground, theyre guna tunnel through cloudsFehzor wrote:cloudmain. It solves this, and uses it.
atleast theyre not as deep
[05:26] <+FBB2> +Xesdra: you mean "Sir Destoned, Lord of Minecraft, Vanquisher of Griefers, Operator of Awesomeness, Master of Kick , PhD, M.D, S.D, B.D, AOS, AR, VA, D.F, The Valiant"
Re: Main Map Suggestion
I think we go with the admin layer idea, give them about 4 layers then a layer of admincrete. And any guests that complain about not being able to build underground can be discreetly guided to the guest map.
We still have the guest map right?
We still have the guest map right?
"Excuse me, have you got a spare $10?".... Yeah I do. So would you if you had a job.
Re: Main Map Suggestion
I like your thinking... Yes, we do still have guest maps.Planitia wrote:I think we go with the admin layer idea, give them about 4 layers then a layer of admincrete. And any guests that complain about not being able to build underground can be discreetly guided to the guest map.
We still have the guest map right?
Meh...
Re: Main Map Suggestion
They fall through so easily ROFL.Destoned wrote:yes brilliant, now instead of tunneling through the ground, theyre guna tunnel through cloudsFehzor wrote:cloudmain. It solves this, and uses it.
atleast theyre not as deep
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Re: Main Map Suggestion
I tried this with the ground (5 layers down from grass).lucky_pierre wrote:Or we could fill main entirely with admincrete.
That should stop all those danged tunnelers.
It worked a for a bit, less tunnelers.
But i dont think this is the best solution.
McLaughlinKid wrote:You put roar on everything don't you?
Re: Main Map Suggestion
Tunnelers aren't the problem, its the grass griefers and block spammers. their the ones who turn main into a living hell.
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Proverbs 18:10
Proverbs 18:10
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Re: Main Map Suggestion
Grass grief and block spam is very easy and quick to fix, tunnels aren't.
Ferrisbuler2: i will stay but i might not post cus of ollieboy
Re: Main Map Suggestion
With texture hacks, its easier to fix, actually. /c dirtorstone /m /m done.Sanjar Khan wrote:Grass grief and block spam is very easy and quick to fix, tunnels aren't.
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Re: Main Map Suggestion
well that helps, but you still would have to work your way around legit builds and tunnels.
Ferrisbuler2: i will stay but i might not post cus of ollieboy
Re: Main Map Suggestion
Just like when fixing the grass at the top of the map...Sanjar Khan wrote:well that helps, but you still would have to work your way around legit builds and tunnels.