[REJECTED] Portals

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maintrain97
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[REJECTED] Portals

Post by maintrain97 »

I'm sure this has been requested and shot down, but I think having portals would help prevent guest confusion. something like /pset (portal_name) (portal_destination). I'm tired of reading the logs and guests are confused by the fcraft commands (which I think are easy and fast).
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Re: Portals

Post by Ollieboy »

Portals won't help stupidity. Like anything, fCraft takes much time to learn and is mainly done by experience. How will they know /j <world> if they walk into some water that does it for them?
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Re: Portals

Post by maintrain97 »

Portals just add simplicity. I know if I joined a new server i would want to be told exactly how the commands work...but that cant allways happen because of the fact that no one is on at midnight except for new guests.
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Re: Portals

Post by fragmer »

Portals have been requested before. I consider them to be a very low priority, so I won't be adding them any time soon (not until I run out of better things to do).

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Re: Portals

Post by maintrain97 »

No offence but... what exactly are you currently working on?
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Re: Portals

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Re: Portals

Post by Whrithlin »

That's only 8 pages!

Slacker! =P
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Re: Portals

Post by Inunata »

Portals are to hard to set up. plus that make you have to take out nether.. (I think?)
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Re: Portals

Post by Sanjar Khan »

No Inunata, this is for freebuild.
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Re: Portals

Post by Inunata »

Ahh okay no i dont like the portal idea its better you have /goto :D but i do think a /maplist command would be awsome :D but it would have to be builder+ because people might greif and we dotn want that.
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Re: Portals

Post by fragmer »

There is a command to list maps/worlds. It's "/worlds." And in case you forget what it's called, it can also be accessed by typing "/maps" or "/levels." It's accessible to all ranks.

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Re: Portals

Post by fragmer »

Currently working on: tracking down elusive line-wrapper bugs. Stepping through text letter by letter for a couple hours. Exciting.

Image

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Re: Portals

Post by Lim-Dul »

fragmer wrote:Currently working on: tracking down elusive line-wrapper bugs. Stepping through text letter by letter for a couple hours. Exciting.

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Re: Portals

Post by Intertoothh »

Atleast you can debug! I got stuck with this 'trail on error' stuff atm.
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Re: Portals

Post by bmeister1996 »

I think that portals would be a great addition to the fcraft software too... Yes, I understand that it's "low priority" but they would greatly reduce the confusion of /goto or /join or/j or /g or /tp (from a guest's point of view: "which command do I use?") along with /j *world_name* ("oh I misspelled the world name.... what are the worlds again?") etc. On a less serious note, they're visually pleasing :)

The only other thing I can think of that would make fcraft better is an option for turning on/off physics. That would be amazing. Everyone appreciates all that you're doing right now too!!
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Re: Portals

Post by KingCrab »

Portals...no. However, maybe a message that pops up at set intervals in the chat that talks about joining the different worlds rather than just a single message when you first log on. Due to the popularity of our server, by the time I comprehend what's going in the server, the first welcome messages are already gone.
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Re: Portals

Post by Silent79 »

KingCrab wrote:Portals...no. However, maybe a message that pops up at set intervals in the chat that talks about joining the different worlds rather than just a single message when you first log on. Due to the popularity of our server, by the time I comprehend what's going in the server, the first welcome messages are already gone.
You can do that with the announcements. Just set the time you want a message to pop up and then set it up in announcements.txt ( you can have multiple messages there ) and it will randomly show a message from the file a the interval you set in the config file.

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Re: Portals

Post by bmeister1996 »

Yes i do know that there are announcements. I use them in my server. Portals are entirely different than a message. Do you know if there are plans to make a command for physics too?
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Re: Portals

Post by Inunata »

Phyiscs off Meh that would be weird but /gravity -# would be sick for when you jump you could go higher but that would be very hard to programme so Just an idea :D
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Re: Portals

Post by Darklight »

There has been a discussion on physics in another thread and it was rejected. It's also a low priority.

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Re: Portals

Post by DreamingInsane »

Darklight wrote:There has been a discussion on physics in another thread and it was rejected. It's also a low priority.
^^^^^
I'll just repeat that to make it clear. And make it bigger and bold. And red.
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Re: Portals

Post by Ollieboy »

I have an idea, how about physics and portals? I think portals and physics are a really cool guy.

Clearly it wasn't big, bold and red enough.
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Re: Portals

Post by Sanjar Khan »

You have to be bolder Dreaming
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Re: Portals

Post by Inunata »

I like gravity and portals
therefore i agreed with OllieBoy ;)
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Re: Portals

Post by Darklight »

Inunata wrote:I like gravity and portals
therefore i agreed with OllieBoy ;)

I don't know whether to facepalm or trololol it :skeleton:

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Re: Portals

Post by DreamingInsane »

Darklight wrote:
Inunata wrote:I like gravity and portals
therefore i agreed with OllieBoy ;)

I don't know whether to facepalm or trololol it :skeleton:
I did both.
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Re: Portals

Post by Ollieboy »

Dreaming stfu you were muted.

Also, maybe we should leave Fragdiddly's forums alone and rape our own ones.
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Re: Portals

Post by DreamingInsane »

Ollieboy wrote:Dreaming stfu you were muted.

Also, maybe we should leave Fragdiddly's forums alone and rape our own ones.
/mute Ollieboy 35
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Re: Portals

Post by maintrain97 »

No offence but is there anything you guys do that isn't low priority :skeptical:
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Re: Portals

Post by Sanjar Khan »

Keeping the server running and playable?
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