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				[DONE] /rules and /freeze
				Posted: September 8th, 2011, 4:12 am
				by Fehzor
				Players should be able to look at the rules whilst frozen.
			 
			
					
				Re: /rules and /freeze
				Posted: September 8th, 2011, 5:56 am
				by beeriebeer
				Or when they are frozen, the rules show up automatic.
			 
			
					
				Re: /rules and /freeze
				Posted: September 8th, 2011, 6:01 am
				by DreamingInsane
				Or they should of read the rules before anything? O:
			 
			
					
				Re: /rules and /freeze
				Posted: September 8th, 2011, 2:44 pm
				by Bloody_Llama
				I remember back when we used mc# you could send the rules to a player by adding their name after /rules.  Maybe something like that would be a good idea?
			 
			
					
				Re: /rules and /freeze
				Posted: September 8th, 2011, 6:03 pm
				by fragmer
				The /rules command already takes a parameter - subsection name. For instance, we have "/rules chat", "/rules building", and "/rules builder" sections that go into detail on those topics. So I cant really substitute section name for player name without adding ambiguity to the syntax.
			 
			
					
				Re: /rules and /freeze
				Posted: September 8th, 2011, 6:06 pm
				by Sanjar Khan
				Perhaps a dupe? Something that shows the same information but triggered otherwise? 
Code: Select all
/scold Fehzor
Remember [Fehzor],
NO griefing
NO spleefing
NO spamming
 
			
					
				Re: /rules and /freeze
				Posted: September 9th, 2011, 10:35 am
				by Intertoothh
				Sanjar Khan wrote:Perhaps a dupe? Something that shows the same information but triggered otherwise? 
Code: Select all
/scold Fehzor
Remember [Fehzor],
NO griefing
NO spleefing
NO spamming
 
I like this.
In general when your moderating. 
/freeze nick
nick dont grief/spleef/spam
Could do with a single command that does that.