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[DONE] /rules and /freeze

Posted: September 8th, 2011, 4:12 am
by Fehzor
Players should be able to look at the rules whilst frozen.

Re: /rules and /freeze

Posted: September 8th, 2011, 5:56 am
by beeriebeer
Or when they are frozen, the rules show up automatic.

Re: /rules and /freeze

Posted: September 8th, 2011, 6:01 am
by DreamingInsane
Or they should of read the rules before anything? O:

Re: /rules and /freeze

Posted: September 8th, 2011, 2:44 pm
by Bloody_Llama
I remember back when we used mc# you could send the rules to a player by adding their name after /rules. Maybe something like that would be a good idea?

Re: /rules and /freeze

Posted: September 8th, 2011, 6:03 pm
by fragmer
The /rules command already takes a parameter - subsection name. For instance, we have "/rules chat", "/rules building", and "/rules builder" sections that go into detail on those topics. So I cant really substitute section name for player name without adding ambiguity to the syntax.

Re: /rules and /freeze

Posted: September 8th, 2011, 6:06 pm
by Sanjar Khan
Perhaps a dupe? Something that shows the same information but triggered otherwise?

Code: Select all

/scold Fehzor
Remember [Fehzor],
NO griefing
NO spleefing
NO spamming

Re: /rules and /freeze

Posted: September 9th, 2011, 10:35 am
by Intertoothh
Sanjar Khan wrote:Perhaps a dupe? Something that shows the same information but triggered otherwise?

Code: Select all

/scold Fehzor
Remember [Fehzor],
NO griefing
NO spleefing
NO spamming
I like this.
In general when your moderating.
/freeze nick
nick dont grief/spleef/spam

Could do with a single command that does that.