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New Temp Map? v2

Posted: October 11th, 2011, 9:53 am
by Ollieboy
notch wrote:Pre releases and Adventure Updates
The adventure update is going great! We’re adding features and cramming in content, and then started feature creeping and content creeping. What we’ve got on our hands now is somewhere in between a finished Adventure Mode update and a version of the game we’d be proud to call just “Minecraft”. Not “Minecraft Beta” or “Minecraft Alpha”, but just plain and simple “Minecraft”.

And we’re going to release that version of the game live on stage in Vegas at MineCon! Woooo!

Up until then, instead of trying to squeeze in another real release, we’re going to do weekly (or so) pre releases, aimed at advanced players. We release these via twitter, so make sure to follow me (@notch) and Jens (@jeb_) if you’re interested in those.

Also, we’re finally adding a dragon.
Notch is an asshole and has gone back on everything he said about planned updates, drastically changing our plan.

So, new poll. In light of the fact that the next REAL update of Minecraft won't be UNTIL November 18 at Minecon, what should we do?

A) Run his pre-releases as they come, requiring users to update their clients (we will try and make that as easy as possible for you with download links and stuff), and then go permanent at 1.9 (remembering that 1.10 will be right around the corner a month later, requiring regeneration). Keep in mind this regeneration could involve copying builds over, or a map of the same seed just updated, to which we copy GOOD builds in.
(Don't take the above point as a definite yet, I'm just riffing)

B) Continue the 1.8 server that we have now, with a new map of course, then do the above (go permanent at 1.9)

At this stage, waiting until 1.10 to go permanent is out of the question, considering it is now over 2 months away from here, and we might just need to make the sacrifice of missing out, or if the new update has a shitload of stuff, regenning and making the permanent map a little bit less permanent.

This will obviously not be the final decision, just a guide of what people want so we can start managing it.

Re: New Temp Map? v2

Posted: October 11th, 2011, 10:00 am
by Ollieboy
Also, you will have plugins during the 1.8 server, but nothing for the 1.9 pre-releases. Anyone who says "you should totally install this plugin" if we go the pre-release route will be instantly banned.

Re: New Temp Map? v2

Posted: October 11th, 2011, 12:57 pm
by tomsplz3
ok how about saving peoples builds to the stats files(that are good of course) and when we go permanent map those builds are added in..) like we were supposed to have when 1.7 was around.

as for this seed i really like it as there are tons of places to explore in it, also several mountain ranges and cliffs that are steep.... i say use it again.

*also an idea. is there a way of making a temp kit for the cracked stone and mossy stone since not everyone will have access to them. *

also with new map how about designating on spawn itself the pvp rules. i dont mind the pvp anymore unless its going to spawn and getting killed inside spawn.

just ideas for consideration like them or hate em

Re: New Temp Map? v2

Posted: October 11th, 2011, 1:05 pm
by KingCrab
As much as I would love to experience the new features, I'm going to say stick with 1.8 and get a new map. There are a couple reasons.

For one, if I'm understanding option A correctly, the constant release of pre-releases will be a hassle with moving builds and things of that sort. Besides, the full game will be another month away.

For two, plugins. All of the things we have in our current server such as pailstone, creepers not affecting blocks, ranks, etc etc are already there for use. Why wait for them to update?

For three, most of the people in the server who have been playing the pre-releases have already said they exiled themselves from SMP until the full release. Basically notch is saying "current owners of beta can wait so I can release the game in a dramatic way"


@Tom There is a trick to get mossy stone brick from regular brick. As for cracked, I personally don't see a reason for it.

Re: New Temp Map? v2

Posted: October 11th, 2011, 1:13 pm
by Sanjar Khan
Yeah, the way Ollie structured his post clearly shows his predilection for option B. I agree though.

Re: New Temp Map? v2

Posted: October 11th, 2011, 2:00 pm
by Kittle
Stick with 1.8

Re: New Temp Map? v2

Posted: October 11th, 2011, 5:14 pm
by prototypedesign
Let's go with 1.9, but you should totally get this plugin...

Just kidding. I think it's better to just stick with 1.8 and plugins. It's gonna be a lot better than without and it'll have more protections.

Re: New Temp Map? v2

Posted: October 11th, 2011, 8:45 pm
by Ollieboy
Alright then, but yall are getting a new map.

Re: New Temp Map? v2

Posted: October 11th, 2011, 8:51 pm
by Sanjar Khan
I want to fly, can I fly?

Re: New Temp Map? v2

Posted: October 11th, 2011, 8:53 pm
by Ollieboy
No. Not at all.

Also that reminds me I Put a hacks blocker on it, so I'll ban you if you use hacks. (Because it tells me about the attempts)

Re: New Temp Map? v2

Posted: October 11th, 2011, 8:58 pm
by Sanjar Khan
Gay. What constitutes as an attempt? Because I remember doing all sorts of things to install them but they stopped working after awhile anyway. Please don't ban me.

Re: New Temp Map? v2

Posted: October 11th, 2011, 10:14 pm
by Ollieboy
Things like "Person was kicked for flying using Zombe"
"Person was kicked for noclip using Zombe"
"Person was kicked for attempting to spawn items with <whatever that hack is, I forget"

Re: New Temp Map? v2

Posted: October 12th, 2011, 1:08 am
by Aleries
I say stick with 1.8 to the very end, and wait to roll out our SMP idea until the final full version of Minecraft is released. Screw his shifty schedule planning and idea changes.

Re: New Temp Map? v2

Posted: October 12th, 2011, 6:07 am
by prototypedesign
By the way, can the server be set so that it doesn't necessarily kick for speed hacks? I've reached speeds in a boat on an EM (without any sort of glitches/exploits) that made the server kick me once, and it wasn't in a way that would be entirely impossible to emulate in normal conditions (i.e. off a waterway).

Re: New Temp Map? v2

Posted: October 12th, 2011, 6:39 am
by Ollieboy
I'll lighten the restriction but I am definitely not removing it entirely. Really it shouldn't be a problem, but assholes will constantly ruin it for everyone else.

Re: New Temp Map? v2

Posted: October 12th, 2011, 5:35 pm
by prototypedesign
Ollieboy wrote:I'll lighten the restriction but I am definitely not removing it entirely. Really it shouldn't be a problem, but assholes will constantly ruin it for everyone else.
Eh, good enough. We are talking waterways built for obscene speed that are waaay hazardous.

Re: New Temp Map? v2

Posted: October 12th, 2011, 10:44 pm
by DreamingInsane
do what we always have been doing, Stick with a stable beta version and continue until Notch fixes does another derp.

Re: New Temp Map? v2

Posted: October 16th, 2011, 11:42 am
by Cartoonman
keep 1.8 till lolnotch decides he wants to release MC officially.
That way, after he releases it, we can all aggravate him of how inconsistant and crappy it is and not be redirected to the fact that it's still a beta. :skeleton:

if you really want to try out the new derpdates, do so on singleplayer.