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/fill2d Suggetions
Posted: November 22nd, 2011, 3:51 am
by JustOnePanda
Well as I found out earlier, /fill2d depends on how you're facing the block. I was wondering, if possible, to make the command more...simpler. Like today, I tried filling a box and it went to the X axis instead of the Z as I wanted it to. Maybe there could be a /fill2d z and a /fill2d y. That way there would be less confusion, if any. Not sure if this is a dupe, I looked around but I may have missed a post

Re: /fill2d Suggetions
Posted: November 23rd, 2011, 10:39 am
by Smokeybacon
I'd prefer the player to define the plane in which to draw by placing 2 blocks/marks in that plane. Defining it by which way the player faces is just the worst.
Re: /fill2d Suggetions
Posted: November 23rd, 2011, 5:59 pm
by fragmer
I tried the 2-blocks-to-define-orientation thing for /pastex, and people wouldn't stop bitching at me for having to make an extra click. That's why I went with the 1-click system. Plus, in this case clicks can be ambiguous (e.g. if done on a diagonal).
I can add optional x/y/z param though.