Page 1 of 1

[REJECTED] /afk command

Posted: November 28th, 2011, 7:45 pm
by cateye
/afk command

for players being away from keyboard

Re: /afk command

Posted: November 28th, 2011, 8:42 pm
by fragmer
I don't see the point. What would "/afk" do? Also, this has been suggested in the past, and rejected because the person did not bother explaining what exactly is the point of "/afk".

Re: /afk command

Posted: November 28th, 2011, 9:56 pm
by Hellenion
You could tell them that there is such a command, it's a special version of /Me:

Code: Select all

/Me is AFK*

Re: /afk command

Posted: November 28th, 2011, 10:04 pm
by cateye
eum when the phone is ringing. and you cant read the chat
so they now ?

i'm already using /Me is AFK

also i saw at some servers that when youre afk that it shows in /players that the player is afk
for if you long afk

its just a Suggestion

Re: /afk command

Posted: November 29th, 2011, 5:21 pm
by BobKare
actually, this might be a good idea.
If you're using /Afk, a msg displays in public: BobKare is now AFK.

Then, if you do /players, it would be like this:

Players online: fragmer, cateye, Hellenion, [AFK]BobKare

If you do /info bobkare, it shows you (beside the idle timer) that this person is marked as AFK.

You get it now, fragmer? :P

Re: /afk command

Posted: November 29th, 2011, 5:23 pm
by Sanjar Khan
Because we need an extra word in someones info to point out the very thing the idletimer does already?

Re: /afk command

Posted: November 29th, 2011, 8:51 pm
by BobKare
Sanjar Khan wrote:Because we need an extra word in someones info to point out the very thing the idletimer does already?
you've read it at all?
Your comment doesn't point any way -.-

Re: /afk command

Posted: November 29th, 2011, 9:01 pm
by Sanjar Khan
My apologies, because we need an extra word in someones info AND in the playerlist to point out the very thing the idletimer does already?
Did I capture it all now? Or do you envision it doing something else besides something aesthetical? When you see that someone is inactive for 1 minute why do you need 3 letters to emphasize this?

Re: /afk command

Posted: November 29th, 2011, 9:16 pm
by BobKare
Sanjar Khan wrote:My apologies, because we need an extra word in someones info AND in the playerlist to point out the very thing the idletimer does already?
Did I capture it all now? Or do you envision it doing something else besides something aesthetical? When you see that someone is inactive for 1 minute why do you need 3 letters to emphasize this?
Why do we need to not? I guess this is easy to add, AND I don't see ANY reason for NOT adding it, actually.

Re: /afk command

Posted: November 29th, 2011, 9:28 pm
by Sanjar Khan
Why do we need to not?
Besides the fact that it has no use, therefore provides needless clutter, and that it is prone to abuse? Nothing I guess, so why not mod it?
The burden of proof is supposed to be with you by the way;

Re: /afk command

Posted: November 29th, 2011, 11:08 pm
by Xesdra
BobKare wrote:
Sanjar Khan wrote:My apologies, because we need an extra word in someones info AND in the playerlist to point out the very thing the idletimer does already?
Did I capture it all now? Or do you envision it doing something else besides something aesthetical? When you see that someone is inactive for 1 minute why do you need 3 letters to emphasize this?
Why do we need to not? I guess this is easy to add, AND I don't see ANY reason for NOT adding it, actually.
You code it then... and really, you can tell if someone is afk when they don't respond to you shouting in the chat....

Re: /afk command

Posted: November 29th, 2011, 11:20 pm
by boblol0909
Honestly, I don't see this being useful. And besides theres already an idle timer; look at their info, if they've been idle for a few minutes then they're probably afk...

Re: /afk command

Posted: November 30th, 2011, 1:03 am
by Planitia
I am against an afk command, afk worlds or anything that supports idiling on the actual server.

You waste a slot, you waste resources, and it's just simply not essential or even nice.

If you want to idle, goto IRC.

[END OF OPINION]

Re: /afk command

Posted: November 30th, 2011, 1:38 am
by Ollieboy
Exactly. The benefit of this does not outweigh the cost. The only application for this is when people are being yelled at in chat "BOBKARE COME AND RANK MY HOUSE" and then a highly vigilent person will info you and say "sorry, noobface1234, he is afk". That can be achieved many other ways, such as the aforementioned /me is AFK or whatever, and the other people will be able to facilitate that response anyway, and if you're going to be gone long enough for people not to know do you REALLY need to be in the server at that point in time?

I, for one, would never remember to use it anyway, and I'm sure you will have a lot like that where if they have a situation where they need to immediately leave and don't have the time to type /me is AFK they will PROBABLY not remember /afk either.

Re: /afk command

Posted: November 30th, 2011, 1:57 am
by fragmer
/afk suggested rejection, again, due to general uselessness.

Re: /afk command

Posted: November 30th, 2011, 8:33 pm
by Jonty800
The only purpose I can think of is so players can be notified when a staff is afk.

But I also think people have forgotten just how annoying /afk was in mclawl based servers.