Axis-independant Torus
Axis-independant Torus
Using the @axis format, the player will be able to specify in what direction the torus is drawn. Having only /Torus @Z is seriously lacking functionality, which I am often forced to compensate for by using /copy, /rotate and /paste, which is needlessly inefficient.
A = {x ∈ P(U) | x ∉ x}
Mods:
- /Su - Allows players to temporarily become a different rank
- /Snap - Like /Line but only draws straight or diagonal lines.
- pre-0.630 skip/none block
Re: Axis-independant Torus
Fragmer didn't code that one. You'll have to find out who did. M1_Abrams rings a bell (sorry for not finding them, whoever you are). Find the torus suggestion thread and add this to that.
<TKB> Hit_Girl: zombies don't hurt
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie
Re: Axis-independant Torus
Yes it was M1_Abrams who wrote the original torus. It wouldn't be hard to rewrite it to support different axes. The only problem is syntax.