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Axis-independant Torus
Posted: December 19th, 2011, 10:10 am
by Hellenion
Using the @axis format, the player will be able to specify in what direction the torus is drawn. Having only /Torus @Z is seriously lacking functionality, which I am often forced to compensate for by using /copy, /rotate and /paste, which is needlessly inefficient.
Re: Axis-independant Torus
Posted: December 20th, 2011, 3:16 am
by Ollieboy
Fragmer didn't code that one. You'll have to find out who did. M1_Abrams rings a bell (sorry for not finding them, whoever you are). Find the torus suggestion thread and add this to that.
Re: Axis-independant Torus
Posted: December 20th, 2011, 5:28 am
by fragmer
Yes it was M1_Abrams who wrote the original torus. It wouldn't be hard to rewrite it to support different axes. The only problem is syntax.