Page 1 of 1

[REJECTED] Quadrilateral!

Posted: January 31st, 2012, 2:06 pm
by Sanjar Khan
Hello!

With the introduction of triangles fcraft entered the awesome world of polygons. Triangles are great for organic creations, but I now find myself in need of creating a 4 pointed/edged surface angled on two or more axes. Would this be something you have planned?

Re: Quadrilateral!

Posted: January 31st, 2012, 7:39 pm
by fragmer
I've thought about it, but the problem with quadrilaterals is keeping all marks on one plane. With /Triangle I only have 3 points/marks, which defines the plane of the triangle. With a quadrilateral, it's very likely that 4 points/marks will not lie in the same plane. I'm not sure how to resolve that.

Re: Quadrilateral!

Posted: January 31st, 2012, 10:31 pm
by Sanjar Khan
I had not thought of that at all. I hope you wake up one day with the solution

Re: Quadrilateral!

Posted: February 1st, 2012, 1:20 pm
by Xesdra
Can't you just do 2 triangles?

Re: Quadrilateral!

Posted: February 1st, 2012, 8:19 pm
by fragmer
Yes. But so can you, with /triangle.