The Minecraft Sand and Water bug.

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Jonty800
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The Minecraft Sand and Water bug.

Post by Jonty800 »

I'm not sure if you are aware, but there is a bug in Minecraft Classic, where if you were to place sand above water, the water would disappear.

I was wondering if anyone has any ideas on how this bug could be rectified as a server mod to stop things like this from happening: http://i.imgur.com/97tgC.png

I'm thinking of maybe a check within sand physics where if there is a water block at the drop limit, it will check everytime the sand moves and replace the water if needed, however the bug may stop this from being possible.

I'm also thinking of just leaving it :chicken:

Thanks :)
Last edited by Jonty800 on March 2nd, 2012, 3:34 am, edited 1 time in total.
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KingCrab
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Re: The Minecraft Sand and Water bug.

Post by KingCrab »

I've run into this problem a few rare occasions throughout my time here. I believe last time I asked there was still no solution. May have changed by now though.
<+FCB1> 05+Pemalite: all the fcraft chicks reject me except element

13:04 + FCB2 │ +Pemalite: craaaaab
13:04 + FCB1 │ +Pemalite: no
13:04 + FCB1 │ +Pemalite: ill give yout the best loving ou ever ad crab

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boblol0909
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Re: The Minecraft Sand and Water bug.

Post by boblol0909 »

It's only a bizarre client side bug, rejoin the world and the water is all there.

Jonty800
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Re: The Minecraft Sand and Water bug.

Post by Jonty800 »

Its not really ideal to get everyone to rejoin :(

And writing a solution would just decrease performance.

Notch needs to make a classic update!
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fragmer
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Re: The Minecraft Sand and Water bug.

Post by fragmer »

I remember trying a workaround for this, and I vaguely remember it not working. If you come up with something, please let me know!

If you want to see how Notch's sand physics logic is supposed to work server-side, see FemtoCraft's sand physics code

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