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[SMP] The Theme/game park (new startpost as well!)
Posted: June 15th, 2011, 2:12 pm
by Intertoothh
New start post!
Themeparks are the place to be, if your looking for fun! (or lag). I'm building my games i made into one park, with loads of new games to come!
Current setup of the park.
(Warning: Big image)
Done:
Working on:
- * Bank (80% done)
* Giftshop (90% done, just need to fill the chests with 'gifts'
* Gate / entrance (20% done, gate done, need to copy to other entrances when they appear)
* Chess (20% done, wow loads to do, read the posts below)
* Golf (1% done, just a tryout)
* Rock Paper Sissers (20% done)
Planned to build:
- - Buildings of the games (some neeeds just some more design)
- Waterslide (might do something with pisons here.. ::)
- Rollercoaster
- Monorail
- Battleships (the game, A4 - boem!, ahh you sunk my battleship)
- 4 on a row
- wack a mole
- Mastermind!
- Rainbow Runner (might make it multiplayer)
- Magic - mase (hafniums idea, might needs his help with this )
- Pigrides
- Climbwall
- dancefloor? (lagfloor)
- Hounted houses.
Need help with:
- - Lamp-posts, laterns, what ever you call them. You want your design seen in the park? Just msg me ingame!
- More new ideas to build!
- A name! Yes the 'themepark' is still nameless, post some of your ideas!
Re: [SMP] The Theme/game park
Posted: June 15th, 2011, 2:50 pm
by prototypedesign
Golf would be win.
Re: [SMP] The Theme/game park
Posted: June 15th, 2011, 2:58 pm
by Intertoothh
Wow, this is epix to. but a bit to much for our server i think
http://www.youtube.com/watch?v=yfE_TT4fsqQ
Re: [SMP] The Theme/game park
Posted: June 15th, 2011, 3:00 pm
by DreamingInsane
I will punch a baby if you, accomplish this or something similar.
This would be something quite amusing to see and play.
Re: [SMP] The Theme/game park
Posted: June 15th, 2011, 3:12 pm
by Intertoothh
I will add a dungeon with a 'puzzle'.
but not stuff like npcs or trade.
(yet)
Re: [SMP] The Theme/game park
Posted: June 16th, 2011, 12:11 am
by Ollieboy
This would be CONSIDERABLY boss. Make it in the north so it can be near Salvezza!
Re: [SMP] The Theme/game park
Posted: June 16th, 2011, 10:39 pm
by Hafnium
If you need any more dungeon related pailstone features, just give me a shout.
Re: [SMP] The Theme/game park
Posted: June 17th, 2011, 4:53 am
by rwojy
i weeeeeeeeeeeeeeeel help as much as possible.
Re: [SMP] The Theme/game park
Posted: June 17th, 2011, 6:02 am
by Fehzor
If the 1.7 thing with the pushers comes out, make a wave pool out of it, with sand on it if applicable (we'll see).
And checkers makes me happy here. Hopefully, it'll use redstone.
Re: [SMP] The Theme/game park
Posted: June 20th, 2011, 9:55 am
by Intertoothh
Fehzor wrote:If the 1.7 thing with the pushers comes out, make a wave pool out of it, with sand on it if applicable (we'll see).
And checkers makes me happy here. Hopefully, it'll use redstone.
What is this redstone you speak of?
Re: [SMP] The Theme/game park
Posted: June 28th, 2011, 7:57 am
by Intertoothh
New idea for a game in minecraft:
Battleships game.
Re: [SMP] The Theme/game park
Posted: June 28th, 2011, 4:33 pm
by DreamingInsane
That sounds like a hell of a lot of redstone... Or wiring with PailStone..
Re: [SMP] The Theme/game park
Posted: June 29th, 2011, 4:41 am
by Shreebz
If you haven't begun this Theme park construction, you can count me in.
Re: [SMP] The Theme/game park
Posted: June 29th, 2011, 7:33 am
by Intertoothh
Well i started.
But i doing it the other way arround this time.
First building some games, then building the 'details of a park' arround it.
This way i wont abuse space i dont use, altho i would appriciate if people dont build to close to me
.
And people can start playing the games.
I started with tic-tac-toe again, my first tic-tac-toe was 100% redstone, this one will depend on pailstone alot, as it will make the stuff a lot smaler.
With pailstone there will be a 'small' to setup interface. So i can bring tic-tac-toe to other parts of the map, so you can compete with people without being in the same town even.
I 'only' need to setup the 20ish inputs, and 18ish outputs, for a 'remote' location.
After this i think i will start with the battleships, since i got the idea of making it i cant stop thinking about how to solve some problems.
Also this game wil feature something i need with many games, a 'general' interface. (up,down,right,left,select).
Yeah this game will form a challange again!
Re: [SMP] The Theme/game park
Posted: July 4th, 2011, 2:34 pm
by Tencivanni
- post deleted -
Re: [SMP] The Theme/game park
Posted: July 4th, 2011, 3:02 pm
by Intertoothh
Hmmm lets see if we can rotate stuff arround you and make it looks real at a small scale first.
Still experimenting with a lot of stuff atm, as the server isnt 100% stable yet.
ps: hafnium can i have a /ps reload 30
(that reloads all the signs in 30 blocks from me?)
Re: [SMP] The Theme/game park
Posted: July 4th, 2011, 8:50 pm
by Hafnium
Intertoothh wrote:Hmmm lets see if we can rotate stuff arround you and make it looks real at a small scale first.
Still experimenting with a lot of stuff atm, as the server isnt 100% stable yet.
ps: hafnium can i have a /ps reload 30
(that reloads all the signs in 30 blocks from me?)
Reload?
Re: [SMP] The Theme/game park
Posted: July 5th, 2011, 11:05 am
by Intertoothh
A command, that checks all blocks with signs on them.
Check if its a pailstone sign and get them back into the config.
Some will not work, the signs that need /ps msg.
Then when it fails to load, i can use the command to force reload.
ps: I also think lwc is screwing arround with my signs and pailstone.
Once, somebody els, placed a sign near one of mine. And my sign turned blank.
btw: is there a max, pailstone can handle? i use about 80 signs for tic-tac-toe.
No idea yet howmuch the rest is going to use.
Re: [SMP] The Theme/game park
Posted: July 7th, 2011, 2:14 am
by Hafnium
Pailstone doesn't have a set limit, but use signs with no input as little as possible. There's no danger of a slowdown yet, of course, but the server can only do so many things each tick.
Re: [SMP] The Theme/game park
Posted: July 13th, 2011, 1:39 pm
by Intertoothh
Project on hold until bukkit/minecraft is stable eneugh and i have space to build stuff
.
I will test or 'prototype' stuff still. And will come up with new ideas.
As yesterday i did make a 3x3 signs on 3x3 blocks instead of my old clumsy 5x5.
btw: for the people intrested in redstone:
http://www.minecraftforum.net/topic/289 ... ation-rdf/
Re: [SMP] The Theme/game park
Posted: July 13th, 2011, 7:26 pm
by Gabe86
instead of a boat ride, make it a water slide with boats
Re: [SMP] The Theme/game park
Posted: July 14th, 2011, 11:29 pm
by Fehzor
Gabe86 wrote:instead of a boat ride, make it a water slide with boats :D
A bunch of pistons that push the boat for 3 miles.
Re: [SMP] The Theme/game park
Posted: July 15th, 2011, 5:08 am
by Gabe86
Fehzor wrote:Gabe86 wrote:instead of a boat ride, make it a water slide with boats
A bunch of pistons that push the boat for 3 miles.
And at the end there will be a sharp drop and a swift, painful fall
Passengers are encouraged to carry valuables on their person.
Re: [SMP] The Theme/game park
Posted: July 15th, 2011, 7:35 am
by Surf_Nicaragua
Could there also be music in the park?
Re: [SMP] The Theme/game park
Posted: August 16th, 2011, 1:12 pm
by Intertoothh
New games i came across i want to make:
http://www.youtube.com/watch?v=_AhdI-Yl ... r_embedded
http://www.youtube.com/watch?v=TFKwCel7 ... ded#at=264
http://www.youtube.com/watch?v=XfsIrmUy ... ded#at=259
Shame somebody els allready done it, but i can care.
My tic-tac-toe was better then the online versions (win-paths, turn selector, computer play, etc etc). And i'm going to make that one as well, someday.
Whooo...
Re: [SMP] The Theme/game park
Posted: August 16th, 2011, 11:27 pm
by Ollieboy
Holy crap that Rubiks cube will be nuts.
Re: [SMP] The Theme/game park
Posted: August 17th, 2011, 7:50 am
by Intertoothh
Ollieboy wrote:Holy crap that Rubiks cube will be nuts.
Its smaller then my old tick-tac-toe
And we can mess arround with pailstone to replace the pistons. But maybe actualy seem them move is fun!
Re: [SMP] The Theme/game park
Posted: August 17th, 2011, 8:20 am
by Ollieboy
Yeah but you'd still wanna make it as compact as possible, wouldn't ya? It would also be good to show off pailstones awesome capability.
Re: [SMP] The Theme/game park
Posted: August 18th, 2011, 3:17 pm
by Intertoothh
I got a small demo version of
http://www.youtube.com/watch?v=_AhdI-Yl ... r_embedded running.
And its setup like pailstone vs redstone...
Pailstone wins
Re: [SMP] The Theme/game park
Posted: August 19th, 2011, 1:47 am
by Ollieboy
EPIC!!
Also lagtastic but just say "you must be at least this ping to ride the ride".