Page 1 of 1
					
				womid
				Posted: April 7th, 2012, 9:14 pm
				by Jonty800
				Is there a better way to implement the womid without alienating the motd for non-wom players? For example, could the cfg file be sent as the client is connecting to the main world instead of having to be placed in the motd?
			 
			
					
				Re: womid
				Posted: April 7th, 2012, 10:01 pm
				by boblol0909
				I do not believe so.
			 
			
					
				Re: womid
				Posted: April 8th, 2012, 9:03 am
				by fragmer
				Unfortunately, WoM extension protocol is extremely inflexible. There is no way for the server to identify itself without sending "&0cfg=...", and /womid does not get sent unless the server identifies itself.