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Server Capacity Should Hold More
Posted: June 18th, 2011, 7:57 pm
by stormlord88
I know i posted this in a different topic but i realized this is the right topic. Plz i cant get in ever because its too small.
Re: Server Capacity Should Hold More
Posted: June 18th, 2011, 8:20 pm
by Hafnium
Re: Server Capacity Should Hold More
Posted: June 18th, 2011, 9:12 pm
by Sanjar Khan
stormlord88 wrote:i realized this is the right topic.
Good job, really.
Re: Server Capacity Should Hold More
Posted: June 18th, 2011, 9:30 pm
by DreamingInsane
I still don't... I... Never mind.
Re: Server Capacity Should Hold More
Posted: June 18th, 2011, 11:39 pm
by Lim-Dul
We shall have per-player reserved slots in the future. As for server capacity - I think we are in the sweet-spot when it comes to the ratio of players vs staff vs what-the-chat-can-display.
Re: Server Capacity Should Hold More
Posted: June 22nd, 2011, 1:04 pm
by JuncoPartner
64's like a lot, how could you possibly want more?

Re: Server Capacity Should Hold More
Posted: June 23rd, 2011, 2:52 am
by jxfuller
You know what they say, the more the merrier.
There's 3 problems with larger server capacity.
1) Main map
As it is now, main gets wiped 2-3 times a day. In order to fix this, you would need to have some starter map that guests go to, then have 2 portals setup in this starter map and they can choose 2 different 'main' maps to go to, to build on. (I've seen this type of setup on another server). This would roughly distribute the guests onto 2 maps.
2) Having enough staff to patrol
Well the only way to deal with this is to get more staff of course

Staff could patrol each 'main' map separately, although might be hard if a guest yells "griefer" because you don't know which map that came from.
3) Chat spam
With more players the chat spam would be much crazier. Only way I can see around this is to make it so you can only see the chat with the map your in. Although, might be kind of boring for people who are in say builder or veteran worlds building.
Anyway, problems with very little solutions.
Re: Server Capacity Should Hold More
Posted: June 23rd, 2011, 1:37 pm
by KingCrab
Our staff as is it is does their best to handle the already overwhelming ratio of veteran and down: OP+. Like mentioned above, it's also hard enough already to read the chat from guests asking to see their build. The server is fine as it is.
Re: Server Capacity Should Hold More
Posted: June 23rd, 2011, 2:41 pm
by DreamingInsane
Jxfuller just summed it up nicely. As far as I've seen there isn't many on at times at 12 AM(PST). Sadly, I sleep. :3
Re: Server Capacity Should Hold More
Posted: June 24th, 2011, 8:44 am
by Hey_Blinkin
DreamingInsane wrote:Jxfuller just summed it up nicely. As far as I've seen there isn't many on at times at 12 AM(PST). Sadly, I sleep. :3
You sleep?
Re: Server Capacity Should Hold More
Posted: June 24th, 2011, 3:56 pm
by DreamingInsane
Hey_Blinkin wrote:DreamingInsane wrote:Jxfuller just summed it up nicely. As far as I've seen there isn't many on at times at 12 AM(PST). Sadly, I sleep. :3
You sleep?
You mad?