Using lock to halt a processing draw commands has too much side-effects, and not everyone can use it.
It seems intuitive to be able to /cancel those, maybe even add a tip about being able to /undo them.
/cancel processing draws
/cancel processing draws
A = {x ∈ P(U) | x ∉ x}
Mods:
- /Su - Allows players to temporarily become a different rank
- /Snap - Like /Line but only draws straight or diagonal lines.
- pre-0.630 skip/none block
Re: /cancel processing draws
/Cancel already has two meanings. Adding a third would just be more confusing IMO.
It's pretty rare to want to stop a draw command part-way and not want to undo it. So... I think /Undo should be sufficient.
It's pretty rare to want to stop a draw command part-way and not want to undo it. So... I think /Undo should be sufficient.