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[DONE] Splitting up draw commands.

Posted: July 20th, 2011, 8:55 am
by Fehzor
It has been suggested, many times, to remove /sphere from builders.

But, we can't do that without removing ALL draw commands from them. Would it be possible to make it so that certain ranks can use certain draw commands? Per say, make sphere vet+, but cuboid builder+?

Even if we don't end up wanting to remove it in the end, it'd still be nice to have as a developmental feature for others.

Re: Splitting up draw commands.

Posted: July 20th, 2011, 10:17 am
by Sanjar Khan
Can't there be two permission nodes for draw commands simultaneously?

Re: Splitting up draw commands.

Posted: August 15th, 2011, 5:12 pm
by fragmer
I am a bit hesitant to make a separate permission for just one command. Perhaps I should redesign the permission system to add the ability to rank-limit specific commands...

Re: Splitting up draw commands.

Posted: December 8th, 2011, 11:51 am
by fragmer
Forgot about this request. Done in 0.600 - now it's split into Draw (/Cuboid, /CuboidH, /CuboidW, /Ellipsoid, /EllipsoidH, /Line, /Redo, /Replace, /ReplaceNot, /Triangle, /TriangleW, and /Undo) and DrawAdvanced (/Brush, /Fill2D, /ReplaceBrush, /Sphere, /SphereH, and /Torus).