New SMP commands
New SMP commands
I think that we should have a /Home set command so that you can set a home and there should be a PTP (player teleport [only can be used by builder+]) because that would be sweet and easier for trades to go down and visiting peoples villas
INUNATA
Helio: I prefer 6 years old
KingCrab72: If there hair on the muff shes old enough
Inunata: :S
Helio: I prefer 6 years old
KingCrab72: If there hair on the muff shes old enough
Inunata: :S
- Intertoothh
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Re: New SMP commands
This part of the forum is for the fCraft freebuild software.
I think you wanted to post here: http://forum.fcraft.net/viewforum.php?f=29
I think you wanted to post here: http://forum.fcraft.net/viewforum.php?f=29
McLaughlinKid wrote:You put roar on everything don't you?
Re: New SMP commands
I'll move it.
Also you CAN set a home by sleeping in a bed at nighttime and you CAN teleport to players when you are builder+. Research is key to good suggestions.
And also, fragmer doesn't code for SMP, only freebuild. We use the Bukkit API and various plugins from there.
Also you CAN set a home by sleeping in a bed at nighttime and you CAN teleport to players when you are builder+. Research is key to good suggestions.
And also, fragmer doesn't code for SMP, only freebuild. We use the Bukkit API and various plugins from there.
<TKB> Hit_Girl: zombies don't hurt
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie
- lucky_pierre
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Re: New SMP commands
I'm pretty sure Inunata meant that /home would mark a place that you could teleport back to,
which would be useful for trading since the only way to tele to your bed (that I know of, I could be wrong),
would be to die and then respawn there, which is fairly useless for trading, etc.
Still, not much we can do here.
EDIT: We have a /home command.
/sethome - sets your home
/home - tp to your home
which would be useful for trading since the only way to tele to your bed (that I know of, I could be wrong),
would be to die and then respawn there, which is fairly useless for trading, etc.
Still, not much we can do here.
EDIT: We have a /home command.
/sethome - sets your home
/home - tp to your home
piss 2017
Re: New SMP commands
And I imagine its builder+ also.
<TKB> Hit_Girl: zombies don't hurt
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie
Re: New SMP commands
Some day, when Notch gets bored of minecraft, and goes off to do whatever goofy Notch project he thinks up next, Fragmer will recode SMP. And then, I shall play SMP.
Re: New SMP commands
Sweet and it would be nice if Guests could make shops.
INUNATA
Helio: I prefer 6 years old
KingCrab72: If there hair on the muff shes old enough
Inunata: :S
Helio: I prefer 6 years old
KingCrab72: If there hair on the muff shes old enough
Inunata: :S
Re: New SMP commands
This command can be used by builer+ plus and it is a door command . Example: /door [ amount of time open when hit] Example 2: /door 5 it would be good for houses and dont forget a /lockdoor command its just so we could be lasy fat asses and hit a block to open many blocks XD
Re: New SMP commands
This doesn't exist and won't until the software has physics.
<TKB> Hit_Girl: zombies don't hurt
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie
<TKB> Hit_Girl: weird.
<TKB> Hit_Girl was slain by Zombie
Re: New SMP commands
Well the door lock can easily be done with pailstone. Use a :trigger to activate a lever on the back of the sign which disrupts the redstone mechanism you use to open the door. Won't work if your lever or button is right next to the door but if it's even a small distance away, you could do it.
For the long opening door, you could conceivably make that with a button and some repeaters.
For the long opening door, you could conceivably make that with a button and some repeaters.
_Snivy_: is desosus a bot?
- DreamingInsane
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Re: New SMP commands
Not everyone can do it.Desosus wrote:Well the door lock can easily be done with pailstone. Use a :trigger to activate a lever on the back of the sign which disrupts the redstone mechanism you use to open the door. Won't work if your lever or button is right next to the door but if it's even a small distance away, you could do it.
For the long opening door, you could conceivably make that with a button and some repeaters.
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