Super Hostile in SMP?
Posted: July 29th, 2011, 6:29 pm
I admit I never did like SMP, or beta for that matter. After building a giant fort and uncovering diamonds for the Nth time, I just found myself becoming bored with the game. It just seemed that the game entered some twilight zone meta-phase after a while. With that said, the pre-smp discussions and speculations fascinated me greatly. I envisioned a community-wide struggle to conquer uncharted lands where each individual had a role to fulfill. You’d have Drafters and Stonemasons constructing giant cities, Electricians, Farmers, and Miners gathering and maintaining said cities, Adventurers and Raiders discovering new lands and uncovering hidden treasure, and Tacticians devising clever ways to progress through dangerous areas. Some of these “classes†have been implemented in our SMP server, and we even have a thriving economy from what I have seen, but there just isn’t any danger present and exploration is very dull imo. To put SMP on the same level as Terraria, I suggest we try out Vechs’ Super Hostile map “Legendaryâ€.
http://www.minecraftforum.net/topic/191 ... AnchorMap7
To quote Vechs,
Have you ever been playing Minecraft and said to yourself "Man, I wish this could be harder... I haven't died nearly enough today."? In the spirit of I Wanna Be the Guy and Kaizo Mario World, these game maps will be very difficult. It could be low amounts of a critical resource, or deviously placed monster spawners, traps, or just general dickery on my part, I want to take the normal Minecraft experience and really put pressure on the player.
From what I have seen so far, you don’t immediately begin with all the tools you’re accustomed to at your fingertip, but as you progress you slowly unlock new resources to use in large quantities. For example, you start out with nothing but sandstone, but in an hour or two you unlock a seemingly unlimited supply of wood, coal, and food, shortly followed by cobblestone and eventually iron. Hidden throughout the world are chests containing large amounts of tracks and redstone resources. All this would give reason to explore from an economic and a community-progression standpoint. And those who prefer to stay back in the safety and build big could trade items adventurers may need for “new†types of building materials. The zones are large so you’ll have plenty of room to build. Ops could spawn in hard-to-acquire items (like diamonds) for purchase to keep the economy thriving and to accommodate for the item loss due to deaths lol.
I don’t know if this is something everyone would like to try out, and since it’s an objective-based map the lifespan might not be too long, but if you want to try out something different for a couple weeks before 1.8 hits I’d say it’s really fun. I played another map, Sea of Flames II, with a couple friends and despite the laggy combat, we were able to complete ½ of the victory monument so far, with each completed piece feeling hella rewarding. So my logic is saying, if 3 ppl running around=damn fun, then 15+ = fuck ya!
Let me know what you think
http://www.minecraftforum.net/topic/191 ... AnchorMap7
To quote Vechs,
Have you ever been playing Minecraft and said to yourself "Man, I wish this could be harder... I haven't died nearly enough today."? In the spirit of I Wanna Be the Guy and Kaizo Mario World, these game maps will be very difficult. It could be low amounts of a critical resource, or deviously placed monster spawners, traps, or just general dickery on my part, I want to take the normal Minecraft experience and really put pressure on the player.
From what I have seen so far, you don’t immediately begin with all the tools you’re accustomed to at your fingertip, but as you progress you slowly unlock new resources to use in large quantities. For example, you start out with nothing but sandstone, but in an hour or two you unlock a seemingly unlimited supply of wood, coal, and food, shortly followed by cobblestone and eventually iron. Hidden throughout the world are chests containing large amounts of tracks and redstone resources. All this would give reason to explore from an economic and a community-progression standpoint. And those who prefer to stay back in the safety and build big could trade items adventurers may need for “new†types of building materials. The zones are large so you’ll have plenty of room to build. Ops could spawn in hard-to-acquire items (like diamonds) for purchase to keep the economy thriving and to accommodate for the item loss due to deaths lol.
I don’t know if this is something everyone would like to try out, and since it’s an objective-based map the lifespan might not be too long, but if you want to try out something different for a couple weeks before 1.8 hits I’d say it’s really fun. I played another map, Sea of Flames II, with a couple friends and despite the laggy combat, we were able to complete ½ of the victory monument so far, with each completed piece feeling hella rewarding. So my logic is saying, if 3 ppl running around=damn fun, then 15+ = fuck ya!
Let me know what you think
