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Main Map Suggestion
Posted: May 25th, 2011, 6:52 pm
by Destoned
We have so many tunnelers and its impossible to keep up with them and constantly be filling in tunnels while griefers are roaming.
Would it be a possibility to make the ground layer thiner? its kinda extreme anyway, No one really uses that much anyway unless they're tunneling. Main would be Much easier to keep clean if we did this, any comments?
Re: Main Map Suggestion
Posted: May 25th, 2011, 7:17 pm
by Sanjar Khan
sure
Re: Main Map Suggestion
Posted: May 25th, 2011, 7:45 pm
by bilde
Or make a huge pit under the map filled with air, inside there, there will be fire. When tunnelers tunnel in they burn!
THEY BURN! 
Re: Main Map Suggestion
Posted: May 25th, 2011, 8:19 pm
by shankd0g
i like bilde's suggestion. haha. dig dig dig AHHHHHHHHHHHHHHHHHHHHHHHHHH.
into the fiery pit of tunnelers.
Re: Main Map Suggestion
Posted: May 25th, 2011, 8:46 pm
by Hafnium
Only issue is the massive ugly admincrete wall.
Re: Main Map Suggestion
Posted: May 25th, 2011, 9:25 pm
by Sanjar Khan
no, you can add layers of admincrete underneath.
Re: Main Map Suggestion
Posted: May 25th, 2011, 9:41 pm
by Hafnium
Or maybe just ONE layer of admincrete. :B
Re: Main Map Suggestion
Posted: May 25th, 2011, 9:44 pm
by TheMastBoss
10 Blocks underground and then a Layer of admincrete ?
Re: Main Map Suggestion
Posted: May 25th, 2011, 9:44 pm
by Allie
Hafnium wrote:Only issue is the massive ugly admincrete wall.
I suggested this several weeks ago back on SpA, and this was pretty much the response I got

In addition, I'm sure it would benefit the admins greatly, but at the same time, it would detract from the players' fun. Guests seem to really enjoy building underground, unfortunately.
Sanjar Khan wrote:no, you can add layers of admincrete underneath.
That's actually not a bad idea...
Re: Main Map Suggestion
Posted: May 25th, 2011, 9:45 pm
by Sanjar Khan
I'm so valuable.
Re: Main Map Suggestion
Posted: May 26th, 2011, 12:24 am
by Ollieboy
Fuck oath! More than half want to make a rape dungeon. I respectfully disagree with your idea.
Re: Main Map Suggestion
Posted: May 26th, 2011, 5:08 am
by Fehzor
I've told a lot of you this already, but-
Delete the entire bottom row. They can't escape without pressing 'r', typing /tp, or finding some kind of water to climb up, they can still tunnel, just at the very bottom of the map only. Of course, the amount of guests who would just get stuck there while building would be absurd...
Re: Main Map Suggestion
Posted: May 26th, 2011, 1:10 pm
by lucky_pierre
Or we could fill main entirely with admincrete.
That should stop all those danged tunnelers.
Re: Main Map Suggestion
Posted: May 26th, 2011, 2:59 pm
by Hog622
lucky_pierre wrote:Or we could fill main entirely with admincrete.
That should stop all those danged tunnelers.
that would drive the guests

and we would be stuck with a bunch of

guests.
Re: Main Map Suggestion
Posted: May 26th, 2011, 3:45 pm
by lucky_pierre
Hog622 wrote:that would drive the guests

and we would be stuck with a bunch of

guests.
Did you post that just so you could use the new

's?
I know that's why I'm posting now

Re: Main Map Suggestion
Posted: May 26th, 2011, 3:57 pm
by shankd0g
yay! my emoticons in use.
i need to figure out where the rage and pig ones went.
maybe reimport them so they're in some sort of order.
my main map suggestion (just to keep this post relevant)
what about a 'subdevelopment'?
basically an area with rows and the main land plots marked initially.
coudl include roundabouts, culdesacs, open areas, small wooded area around the edges.. but mostly encouraging the guests to create a neighborhood of sorts.
one area of it could be more of a commercial industrial area for the hotels.. etc.
i know it's like city world but it's a theme. so suck it.

Re: Main Map Suggestion
Posted: May 26th, 2011, 4:21 pm
by Destoned
sure they like making rape dungeons or whatever, nothings stoping them from doing that with only say, 10 layers of dirt beneath them.
Re: Main Map Suggestion
Posted: May 26th, 2011, 10:12 pm
by bilde
Just dig a huge hole under main and watch them burn already!!!

Re: Main Map Suggestion
Posted: May 30th, 2011, 8:05 pm
by Fehzor
cloudmain. It solves this, and uses it.
Re: Main Map Suggestion
Posted: May 31st, 2011, 6:17 am
by Destoned
Fehzor wrote:cloudmain. It solves this, and uses it.
yes brilliant, now instead of tunneling through the ground, theyre guna tunnel through clouds
atleast theyre not as deep
Re: Main Map Suggestion
Posted: May 31st, 2011, 8:12 am
by Planitia
I think we go with the admin layer idea, give them about 4 layers then a layer of admincrete. And any guests that complain about not being able to build underground can be discreetly guided to the guest map.
We still have the guest map right?
Re: Main Map Suggestion
Posted: May 31st, 2011, 12:28 pm
by bilde
Planitia wrote:I think we go with the admin layer idea, give them about 4 layers then a layer of admincrete. And any guests that complain about not being able to build underground can be discreetly guided to the guest map.
We still have the guest map right?
I like your thinking... Yes, we do still have guest maps.

Re: Main Map Suggestion
Posted: June 6th, 2011, 8:57 pm
by Fehzor
Destoned wrote:Fehzor wrote:cloudmain. It solves this, and uses it.
yes brilliant, now instead of tunneling through the ground, theyre guna tunnel through clouds
atleast theyre not as deep
They fall through so easily ROFL.
Re: Main Map Suggestion
Posted: June 7th, 2011, 9:03 am
by Intertoothh
lucky_pierre wrote:Or we could fill main entirely with admincrete.
That should stop all those danged tunnelers.
I tried this with the ground (5 layers down from grass).
It worked a for a bit, less tunnelers.
But i dont think this is the best solution.
Re: Main Map Suggestion
Posted: July 7th, 2011, 8:04 am
by PyroPyro
Why not flat sand, desert or wasteland?
Re: Main Map Suggestion
Posted: July 7th, 2011, 7:20 pm
by Gabe86
Tunnelers aren't the problem, its the grass griefers and block spammers. their the ones who turn main into a living hell.
Re: Main Map Suggestion
Posted: July 7th, 2011, 8:02 pm
by Sanjar Khan
Grass grief and block spam is very easy and quick to fix, tunnels aren't.
Re: Main Map Suggestion
Posted: July 8th, 2011, 2:59 am
by Fehzor
Sanjar Khan wrote:Grass grief and block spam is very easy and quick to fix, tunnels aren't.
With texture hacks, its easier to fix, actually. /c dirtorstone /m /m done.
Re: Main Map Suggestion
Posted: July 8th, 2011, 11:26 am
by Sanjar Khan
well that helps, but you still would have to work your way around legit builds and tunnels.
Re: Main Map Suggestion
Posted: July 10th, 2011, 10:22 pm
by Fehzor
Sanjar Khan wrote:well that helps, but you still would have to work your way around legit builds and tunnels.
Just like when fixing the grass at the top of the map...