Search found 25 matches
- December 4th, 2012, 10:42 am
- Forum: Modding
- Topic: MeinKraft 24/7 - Complete Server Source
- Replies: 0
- Views: 11088
MeinKraft 24/7 - Complete Server Source
Greeting friends. Recently, I made my own minecraft server. It was highly racist and very lolsy to anyone without a soul. Anyway. It has a LOT of custom code. Lots of it could be very useful to you. For example: Donated amount properties for users: Donator only worlds based of this variable, donator...
- November 15th, 2012, 1:45 am
- Forum: Resolved Bugs and Requests
- Topic: [DONE] /Fill3D
- Replies: 4
- Views: 20493
Re: Mason New Command Suggestions
lazy mans fill3d:
/cut area
cuboid the fill in it.
/pastenot air.
Done.
/cut area
cuboid the fill in it.
/pastenot air.
Done.
- October 10th, 2012, 7:48 am
- Forum: Support
- Topic: [SOLVED] Player Skins?
- Replies: 3
- Views: 6763
Re: Player Skins?
Worked perfectly. Thank you Allie.
- October 10th, 2012, 7:45 am
- Forum: Support
- Topic: Can I host more than one server from the same pc?
- Replies: 11
- Views: 11231
Re: Can I host more than one server from the same pc?
It's really easy.
Go into your router. select port forwarding. choose the internal address to send to, then forward the port to it...
www.portforward.com will show you how to do it for your router model...
Go into your router. select port forwarding. choose the internal address to send to, then forward the port to it...
www.portforward.com will show you how to do it for your router model...
- October 10th, 2012, 3:33 am
- Forum: Resolved Bugs and Requests
- Topic: [FIXED] IRC bot gets stick /nick'ing
- Replies: 5
- Views: 7759
Re: Rare IRC Bug
perhaps try the "_" method up to 3 times. after that, generate a random nickname.
- October 10th, 2012, 3:19 am
- Forum: Support
- Topic: [SOLVED] Player Skins?
- Replies: 3
- Views: 6763
[SOLVED] Player Skins?
Hi. Me again. Not sure who's fault this is... but Minecraft skins aren't showing up for me or anyone I know on classic servers anymore. Is this WoM's fault? old Fcraft (<= 0.632)? did Mojang change something? I know they updated skins to be hosted on seperate servers for speed, but it still works ev...
- October 8th, 2012, 2:37 am
- Forum: Modding
- Topic: /Write and /Setfont
- Replies: 1
- Views: 5899
Re: /Write and /Setfont
Holy fuck that's awesome.
- October 8th, 2012, 2:31 am
- Forum: Suggestions
- Topic: Scrollbar fix to the ServerGui.
- Replies: 1
- Views: 5548
Scrollbar fix to the ServerGui.
The most annoying thing in the world to me at the moment is when I'm trying to read the console output and new messages keep bumping the window contents about. Could it be possible to have it not jump down as new messages are typed when the scroll bar is not at the bottom of the screen already? Chee...
- October 3rd, 2012, 12:47 am
- Forum: Modding
- Topic: Get wom direct link
- Replies: 6
- Views: 10607
Re: Get wom direct link
If I'm having issues with MC.net and wom, I do this (as I am on 127.0.0.1)
mc://127.0.0.1/OfficerFlake/blahblahblah
you bypass the test as you are on localhost (though, this won't work with strict authentication testing)
mc://127.0.0.1/OfficerFlake/blahblahblah
you bypass the test as you are on localhost (though, this won't work with strict authentication testing)
- October 3rd, 2012, 12:45 am
- Forum: Bugs
- Topic: IRC: Change Nick not showing.
- Replies: 2
- Views: 6076
Re: IRC: Change Nick not showing.
Xertion.org
- September 29th, 2012, 8:14 am
- Forum: Suggestions
- Topic: CTRL+S shortcut in ConfigGUI
- Replies: 3
- Views: 8675
Re: CTRL+S shortcut in ConfigGUI
Lechozenone, no. stop talking.
Good idea bob kare. I never even noticed that.
Good idea bob kare. I never even noticed that.
- September 27th, 2012, 11:48 pm
- Forum: Bugs
- Topic: IRC: Change Nick not showing.
- Replies: 2
- Views: 6076
IRC: Change Nick not showing.
Not sure how to fix this one.
pretty much, IRC doesn't show the changed name.
instead it does:
"Olduser changed their nick to " (or something like that)
Instead of "Olduser changed their nick to Newuser"
Tested on 0.632.
pretty much, IRC doesn't show the changed name.
instead it does:
"Olduser changed their nick to " (or something like that)
Instead of "Olduser changed their nick to Newuser"
Tested on 0.632.
- September 26th, 2012, 1:27 am
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /blocks
- Replies: 6
- Views: 8585
Re: [REJECTED] /blocks
IF you need to work out a block name, place it then /bi it. That will tell you.
- September 24th, 2012, 4:53 am
- Forum: Modding
- Topic: Player Boolean Flags.
- Replies: 2
- Views: 6000
Re: Player Boolean Flags.
I think I worked it out... I don't need it to save, just be temporary. So best add it to "player.cs" instead correct? all I do is define the variable, set it on connect, and read it as <Player name> then name.IRCconnecting... I think I'm right. I'll give it a go. EDIT: Yep. that works fine...
- September 22nd, 2012, 6:18 am
- Forum: Modding
- Topic: Player Boolean Flags.
- Replies: 2
- Views: 6000
Player Boolean Flags.
Okay... I'm trying to modify IRC.cs into an elegent solution for users of the server. On by default, but it can be ignored. but the hard part is modding the playerinfo flags to have an "IgnoringIRC" switch. 1) How do I add the flag to PlayerInfo? 2) How do I read and write this flag? I'm l...
- September 19th, 2012, 2:09 am
- Forum: Modding
- Topic: invoking "UndoPlayer"
- Replies: 1
- Views: 5310
invoking "UndoPlayer"
Hi. is there a quick way can force an undo player, all in one action, without having to type "/ok"
my idea is a ban and undo command... but I can't undo!
I'm after the equivilent of: "/UndoPlayer <target> 5h"
my idea is a ban and undo command... but I can't undo!
I'm after the equivilent of: "/UndoPlayer <target> 5h"
- September 19th, 2012, 1:18 am
- Forum: Modding
- Topic: Grass ON by default
- Replies: 0
- Views: 6255
Grass ON by default
Place:
at line 807 of the Player.Networking.cs
Code: Select all
//Flip the Grass flag to TRUE
Bind(Block.Dirt, Block.Grass);
- September 18th, 2012, 3:17 am
- Forum: Modding
- Topic: Modding FAQ (Where to get the source!)
- Replies: 3
- Views: 10434
Re: Modding FAQ (Where to get the source!)
Gday folks. Microsoft don't link to the 2008 C# studio express anymore, so here it is: http://www.microsoft.com/en-us/download/details.aspx?id=14597 also, I tried opening the SLN with 2010, and it needs converting and doesn't work for me, saying that folders aren't supported (and tools are thus unav...
- September 7th, 2012, 10:01 pm
- Forum: Suggestions
- Topic: Promotions count
- Replies: 5
- Views: 9543
Re: Promotions count
I like this.
Promote and Demote count i beleive are missing elements from the /info.
Promote and Demote count i beleive are missing elements from the /info.
- September 7th, 2012, 9:56 pm
- Forum: Suggestions
- Topic: More additions to Setinfo.
- Replies: 18
- Views: 18041
Re: More additions to Setinfo.
Hi. May I also suggest:
RankDate
KickDate
KickedCount
this way we can remove any blemishes left by kicks or rank changes we change our minds on.
For example, until recently, I wen't 43 weeks without a kick...
RankDate
KickDate
KickedCount
this way we can remove any blemishes left by kicks or rank changes we change our minds on.
For example, until recently, I wen't 43 weeks without a kick...
- August 9th, 2012, 2:44 am
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /Test <Rank>
- Replies: 6
- Views: 8111
Re: /Test <Rank>
boblol, only equal or below. This would avoid power issues. I've got a work around, but it requires /wsave and /wload. Make the fully cleaned world template Save to a file when the world is dirty, /wload the template to the appropriate world. To clear part of the world, /wrestore. Using this, The sp...
- August 9th, 2012, 2:40 am
- Forum: Suggestions
- Topic: Compound selections
- Replies: 2
- Views: 5983
Re: Compound selections
This could be possible with a datalist.
[Area1, Area2, Area3...]
when doing an action.
Do Area1: DoAction;
Do Area2: If position not in Area1: DoAction;
Do Area3: If position not in Area2 or Area1: DoAction;...
Alas, I think the selected area would NOT be a data list atm. Would be a hard change.
[Area1, Area2, Area3...]
when doing an action.
Do Area1: DoAction;
Do Area2: If position not in Area1: DoAction;
Do Area3: If position not in Area2 or Area1: DoAction;...
Alas, I think the selected area would NOT be a data list atm. Would be a hard change.
- August 9th, 2012, 2:29 am
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /SayIdentify
- Replies: 8
- Views: 9615
[REJECTED] /SayIdentify
Real simple. Sometimes we have kids use /say innapropriately. The Server OWNER is not often around, making it impossible to get to the server console to check. Could there be a /sayidentify like command to let the user using the command know who uses say (if their rank can say and they are not outra...
- August 9th, 2012, 2:11 am
- Forum: Suggestions
- Topic: /Sign
- Replies: 4
- Views: 8152
/Sign
Would it be possible to add a "/sign Create <Message>" command? The aim would be to specify the message to the displayed by the sign, then place a block to represent the sign. A user could then left click the block, and the message is shown to the user. To destroy a sign, "/sign Destr...
- May 28th, 2012, 12:08 am
- Forum: Resolved Bugs and Requests
- Topic: [REJECTED] /Test <Rank>
- Replies: 6
- Views: 8111
[REJECTED] /Test <Rank>
I would like to see a command that can test the permissions of any rank below yours. Sure, demote/promote would do it just fine, but consider this scenario: I'm not the owner of a server, and I can't demote myself (no console access), and if i did, i couldn't repromote again. The reason for this is ...