Hmmm I wanted to keep the redstone beneith each space in the board. And make the board so, that i can copy it 8x, and then a other 8x. To fill the chessboard.
But i allready see thats not that easy, to keep it within the 4x4 then...
So i might seperate the dispaly from the board, so the dispay :SEND;chess;D_4_B_PION will be at the spot with the :AREA or :CUBOID to build it. So i can copy that bit, only have to change the :RECV for each tile.
Under that the 'logic' will be.
Top layer will be the :send to dispay and :send to 'select' or 'canselect'
Layers (8 or 4) below that will be the 'X' and the '+' path, both directions, for the 'rook' and 'bishop'.
Those will both be used for the 'Queen'.
Below that i'm not sure how to fix this to make it neat an copy'ble... for the pawn and horses and king.
And the lowest row, will be the memory cell of that cell. So i can easly transfer the signal up.
Lets explain the 'easy' paths of the rook/bishop/queen, so you might help me figuring out the horse (i think the harderst).
There will be a layer, of 2 redstone tracks with repeaters.
They will run both ways from lets say A1 to A8 (there will be under a to h as well).
Now, if i get 'power inn' on that 'layer', i will 2 things.
1. The enemy, light up the 'selector' (small memorycell to make move possable and show it on screen).
2. Ame i my own forces, or not empty at all, stop the signel form going to the next cell.
This happens 8! times a cell! just to support all directions (+) and (x).
Yeah... so still have to puzzle a way to do the horses and stuff, but i will get there.
And this also requires not much pailstone, altho i think i'm going to use the :LOGIC;AND for this as well to use the '+' and 'x' tracks. But depends how they speedup the signal/lagg.
Darn, i would love to build this, it would make a nice youtube vid

.
btw, sobody here has some neat recording tools that wanna post a vid allready of stuff?
ps: yeah i like this project.

i might delete the rock-paper-scissors for now, was only testing the :item/water/lava thing atm.