Pikachu Sidescroller Development (playable game)
Pikachu Sidescroller Development (playable game)
Unless I can find a way to embed it here, you'll have to play it on a freewebs account I made, If you can zoom in on the webpage I suggest it, cause its not at optimal resolution right now.
Play it here!
http://codylewisgames.webs.com/
V 0.01 - Basic Animations + Dynamics
http://www.youtube.com/watch?v=P7r33wT9 ... tube_gdata
Please post suggestions on power-ups, obstacles, enemies, etc.!
Play it here!
http://codylewisgames.webs.com/
V 0.01 - Basic Animations + Dynamics
http://www.youtube.com/watch?v=P7r33wT9 ... tube_gdata
Please post suggestions on power-ups, obstacles, enemies, etc.!
Last edited by CodyLewis on January 30th, 2012, 2:41 am, edited 3 times in total.
Re: Pikachu Sidescroller Development (playable game)
haha i did that once, I need to work on the wall jumping and sliding though!
- Smokeybacon
- Trustee
- Offline
- Posts: 371
- Joined: May 24th, 2011, 12:29 am
- Location: Stuttgart
- Contact:
Re: Pikachu Sidescroller Development (playable game)
psh, Transformice made me a wall jumping pro
[02:27] <+FCB2> MainTrain97: my dad is an arkansas goveren
[02:27] <+FCB2> MainTrain97: and iwe are suing skittles
[02:29] <+FCB2> MainTrain97: and we may file a lawsuit against fcraft
[02:27] <+FCB2> MainTrain97: and iwe are suing skittles
[02:29] <+FCB2> MainTrain97: and we may file a lawsuit against fcraft
Re: Pikachu Sidescroller Development (playable game)
The controls are awful... Up to jump... The bane of any jump&run control scheme. Especially when coupled with space to sprint - you have to be some kind of 7-fingered alien to play this properly.
War does not determine who is right - only who is left. - Bertrand Russell
Re: Pikachu Sidescroller Development (playable game)
I use one hand lol, first three fingers on WASD, and my thumb on the space bar.
Re: Pikachu Sidescroller Development (playable game)
Awful!
Never mix actions and directions for the same hand, let alone a set of fingers that are close together. Jump/Sprint = Actions, WASD = movement directions.
Never mix actions and directions for the same hand, let alone a set of fingers that are close together. Jump/Sprint = Actions, WASD = movement directions.
War does not determine who is right - only who is left. - Bertrand Russell
Re: Pikachu Sidescroller Development (playable game)
Cartoon suggested space for jump, ASD for movements, and shift for sprint, but sprint would trigger sticky keys, any suggestions?
Re: Pikachu Sidescroller Development (playable game)
I prefer arrow keys and A=jump S=action D=action 2 for my platformers, but just add customisable controls and everyone will shut up
This post makes my post count increase by one!
Re: Pikachu Sidescroller Development (playable game)
That man speaks the truth.Xesdra wrote:I prefer arrow keys and A=jump S=action D=action 2 for my platformers, but just add customisable controls and everyone will shut up :P
Also, fuck sticky keys!
War does not determine who is right - only who is left. - Bertrand Russell
- Bloody_Llama
- Trustee
- Offline
- Posts: 324
- Joined: May 26th, 2011, 6:35 pm
Re: Pikachu Sidescroller Development (playable game)
Disable sticky keys in windows.
I always use Shift for crouch in every FPS, so it's not like it's not disabled anyways.
I always use Shift for crouch in every FPS, so it's not like it's not disabled anyways.
<FCB2> trevbev94: who made the perimid out of saind cause that is ausom
<FCB2> Pemalite+: druffin. 'cmere big boy for some lovin'
<FCB2> Pemalite+: druffin. 'cmere big boy for some lovin'
Re: Pikachu Sidescroller Development (playable game)
ASDW + mouse, would be my preference for movement
Anyways, since as far as I can tell, it has no real direction as a game, unless you're making it kind of like the sonic games, its a bit hard to suggest things for. If you are making it entirely pokemon based, it'd only make sense to fight other pokemon. If it isn't... then it would be far more entertaining to have pikachu fight a collection of random objects/characters.
Anyways, since as far as I can tell, it has no real direction as a game, unless you're making it kind of like the sonic games, its a bit hard to suggest things for. If you are making it entirely pokemon based, it'd only make sense to fight other pokemon. If it isn't... then it would be far more entertaining to have pikachu fight a collection of random objects/characters.
Re: Pikachu Sidescroller Development (playable game)
welll i'm going to make it to where you go through levels collecting things, using various power-ups and gadgets along the way to help you, enemies you fight i'm not to sure yet, maybe various mixed with pokemon? combat interface im thinking of making it like super smash bros, and there will be boss fights, such as fighting the infamous King Krabby (hint hint) but so far its just a learning experience, once i get side scrollers down i'm moving on to RPGs