

I wouldn't be as blunt as that for once. The decision isn't final, but it's very likely to stay the way it is. There is no way to determine how well the servers will get along together until we actually put them up, and until then I am happy to argue either way with anyone, however, valleycat14, you have not given a single argument for NOT switching to the new server scheme besides "But I LIKE SMP the way it is", whereas I have explained my reasoning behind the new plan. Keep in mind that ALL THE OWNERS HAVE DISCUSSED this new gameserver scheme, I am just the one who announced it.KingCrab wrote:No. Their decision is made. Ollie apologized if it wasn't what you wanted and explained the reasoning behind the decision. Please do not continue to ask anymore.
What would be the point in doing so?surferdudeX wrote:In the CMP server, would we be able to change between creative and survival mode?
I usually end up building games and stuff, which mostly revolve around being in survival while playing them.KingCrab wrote:What would be the point in doing so?surferdudeX wrote:In the CMP server, would we be able to change between creative and survival mode?
Initus and Salvezza were projects that allowed Ollie and me to fool around with things we wanted to do in Minecraft, rpg. Design based on lore, quest functionality in a custom environment. The idea is that you'll see stuff like that of a much higher standard, partly with your help, in a finished state on fCraft.rpgElement_Equinox wrote: Out of curiousity, what will become of Initus and Salvezza? I never did get to mess around with Salvezza in minecraft, so it'd be nice to see it again (although this time with less guns and people trying to shoot me).
And finally, is there a link anywhere for information on Wund's plugin? It'd be nice to have a list of what commands/tricks that are going to be added to the CMP server.
McLaughlinKid wrote:You put roar on everything don't you?