[INVALID] /wunload
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[INVALID] /wunload
how about an option for /wunload [mapname] so that fcraft doesnt have all the maps not being used taking up space? or maybe have an option in config to make it so that you can choose to automatically unload maps when the last player on that map leaves, and then they automatically reload when a player type /j [mapname] or any alternatives commands to get there.
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Re: /wunload
nevermind, we already have /wunload. but i think it would be cool to have the auto features i mentioned
- Sanjar Khan
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Re: /wunload
We we're talking about automatic load and unload functionality for donator maps a while back.
Ferrisbuler2: i will stay but i might not post cus of ollieboy
Re: /wunload
Uhm - fCraft automatically loads and unloads maps to/from RAM when the world is empty. If you're talking about worlds not taking up space in the world list - use /whide, which will hide the world with it still being accessible.
Automatically loading/unloading worlds in the way you suggest (upon joining) is a different concept that other software uses - it takes away control from the administrators to decide which worlds should be loadable and which shouldn't.
One possibility is auto-whide but I still don't see the benefit of having tons of hidden worlds that are in the world meta-file but nobody knows they can access.
Automatically loading/unloading worlds in the way you suggest (upon joining) is a different concept that other software uses - it takes away control from the administrators to decide which worlds should be loadable and which shouldn't.
One possibility is auto-whide but I still don't see the benefit of having tons of hidden worlds that are in the world meta-file but nobody knows they can access.
War does not determine who is right - only who is left. - Bertrand Russell
Re: /wunload
Lim is absolutely right here. Also, if you want to see just the worlds with players on it, use "/worlds loaded".