[REJECTED] /zban

Fixed bugs, solved problems, and old reports.
Locked
User avatar
maintrain97
Offline
Posts: 89
Joined: July 20th, 2011, 11:06 pm

[REJECTED] /zban

Post by maintrain97 »

/zban, or maybe zbanip and zbanall as well, could be used to keep a certain player or rank from a zone. it would be used to like keep certain people out of your house, structure, etc...
Fragmer is my freakin HERO!

Maintrain97: I AM SO MAD THAT I COULD...
Maintrain97: &
Maintrain97 was kicked for attempted hacking.

User avatar
fragmer
fCraft Developer
Offline
Posts: 1386
Joined: May 21st, 2011, 10:53 pm

Re: /zban

Post by fragmer »

You can already blacklist individuals from entering worlds, or from building in a world or zone. Example:
  • To bar SomePlayer from accessing SomeWorld: /waccess SomeWorld -SomePlayer
  • To bar SomePlayer from building in SomeWorld: /wbuild SomeWorld -SomePlayer
  • To bar SomePlayer from building in SomeZone: /zedit SomeZone -SomePlayer

User avatar
maintrain97
Offline
Posts: 89
Joined: July 20th, 2011, 11:06 pm

Re: /zban

Post by maintrain97 »

well a zaccess command wouldnt be bad.
Fragmer is my freakin HERO!

Maintrain97: I AM SO MAD THAT I COULD...
Maintrain97: &
Maintrain97 was kicked for attempted hacking.

User avatar
Lim-Dul
The Necromancer
Offline
Posts: 664
Joined: May 21st, 2011, 10:21 pm

Re: /zban

Post by Lim-Dul »

You misunderstood, you can already blacklist players in zones with /zedit like fragmer wrote and adding another command for it would just add to the massive amount of commands we already have.
War does not determine who is right - only who is left. - Bertrand Russell

User avatar
Sanjar Khan
Trustee
Offline
Posts: 1766
Joined: May 24th, 2011, 1:40 pm
Location: Leiden, Zuid Holland

Re: /zban

Post by Sanjar Khan »

He wants to keep people from entering zones, besides editing them.
Ferrisbuler2: i will stay but i might not post cus of ollieboy

User avatar
fragmer
fCraft Developer
Offline
Posts: 1386
Joined: May 21st, 2011, 10:53 pm

Re: /zban

Post by fragmer »

Keeping players from entering zones is unreliable, easily bypassed, and CPU-intensive (I'd have to do bounds checks on ALL zones, for ALL players, 20 times per second).

Locked