[REJECTED] Changing around the coordinate system again

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capi
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[REJECTED] Changing around the coordinate system again

Post by capi »

I believe I was told the reason for this a while back,
but the rotate command uses incorrect axes;
Simplest example being a rotation along the x-axis requires the parameter "z" to be used.

This is a bit confusing, and although I realize that this small nitpick is not of the utmost importance,
perhaps we could have it corrected in the future?

It's just one more thing we are going to eventually have to teach our guests...
I apologize if this is either a large inconvenience or an impossibility due to the way the command is coded.
>l>

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Ollieboy
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Re: < small > suggestion

Post by Ollieboy »

The y-being-up shit was just how Notch did it so I believe it was just for consistency with the source or something.
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Re: < small > suggestion

Post by capi »

Ollieboy wrote:The y-being-up shit was just how Notch did it so I believe it was just for consistency with the source or something.
Well Notchy isn't supporting Classic anymore, fragmer is ;)
so is there really any need for "consistency"?
I'm just putting it out there... it makes the command that much harder to use
for new builders/vets.
>l>

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Re: < small > suggestion

Post by Hafnium »

Classic is still running on notch's protocol and client.
The first law of thermodynamics states that you don't discuss thermodynamics.

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Re: < small > suggestion

Post by capi »

Hafnium wrote:Classic is still running on notch's protocol and client.
You're telling me Notch updates Classic? o_o
>l>

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Re: < small > suggestion

Post by Ollieboy »

capi wrote:
Hafnium wrote:Classic is still running on notch's protocol and client.
You're telling me Notch updates Classic? o_o
No, but it isn't like Fragmer made the GAME of Minecraft, merely awesome server software which still needs to adhere to Notch's backwards understanding of geometry.
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<TKB> Hit_Girl was slain by Zombie

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Re: Changing around the coordinate system again

Post by Fehzor »

I had an interesting idea somewhat related to this the other day. What if you could just look in the direction, and then type /rotate <degrees>, and it'd use the direction you were looking in? The same for /flip would be nice, as it would be the least confusing possible way to do things. Just face the axis you want to turn in.

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Re: Changing around the coordinate system again

Post by Sanjar Khan »

Fehzor wrote:I had an interesting idea somewhat related to this the other day. What if you could just look in the direction, and then type /rotate <degrees>, and it'd use the direction you were looking in? The same for /flip would be nice, as it would be the least confusing possible way to do things. Just face the axis you want to turn in.
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Re: Changing around the coordinate system again

Post by Ollieboy »

Yeah Craftbook and Commandbook in SMP work like that, you could give their source a look.
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Re: Changing around the coordinate system again

Post by fragmer »

I've gone through all of fCraft source to check coordinates for consistency. Everything now uses "x/y/z" and "width/length/height" naming conventions. "x/y" is still the horizontal plane, and "z" is the vertical axis. I will not make any further changes to the coordinate conventions in fCraft.

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