"Creating content is an artform, and this kind of creativity benefits greatly from having people around to share ideas with," Crowther said. "Whilst Zoom is perfectly functional however, it doesn't have the same level of interaction and OSRS gold with other people and this makes it more difficult to communicate ideas."
The strain of battling an epidemic that is global, and taking care of family responsibility in a challenging working environment can cause issues in development in the opinion of Crowther. There are "hiccups" because of information not being translated because of coworkers not being together similar to the way explained in the article written by Jason Canam for Finish Line Games' Skully as that team completed its polishing and bug-testing process on Discord. However the Jagex team is satisfied with the results they've managed achieve due to the "adaptable" team and plans to implement even more.
Osborne who has been in charge of the revival of RuneScape after it changed from Java-based Old School RuneScape (OSRS) to the HTML-focused RuneScape 3 in 2013. Osborne said that the idea of having players wait for more content over months was "the wrong strategy." Instead, the current release schedule is to release each month new content to ensure that players are able to play the game. It's not likely to be a major adventure, but it might be a handful of new goals with "kickass prizes." However, Osborne said even these minor events will create momentum into the overall story.
This focus on the fans of RuneScape even in the face of a world-wide pandemic can be seen in the way that new quests are created in a case-by case basis too. Fletcher is the person in charge of the teams that are working to complete The Elder Gods story, said that the developers are active in social media. The response of fans varies, Crowther said, and even though not everyone is a fan of every piece of content the team is hoping that their continuing quest line will appeal to the people who have had been "crying for help" to continue the story.
"I spend my evenings and talk to them about content and design for quests, and am able to get lots of opinions," Fletcher said. "I also share my thoughts and we'll go back and forth about compromises and how things are handled, how they could be done and must be executed."
The overall philosophy behind the game is to follow the suggestions of players as "ideal elements of a great adventure," utilizing elements within the limits of Jagex's resources. This fan base has grown significantly in recent years, according to Osborne the game's creator, as a number of mobile-based ventures have boosted the game's popularity. The motivation behind the launch of RuneScape 3's mobile game in the year 2019 was to build on the status of the game as something that players could take advantage of at any time without the hassle of an "huge extravagant, affluent and cumbersome" experience. The majority of the progression of the MMORPG is based on the improvement of one's avatar via small tasks, like growing the player's Combat or Archaeology capabilities.
RuneScape Mobile has been so effective in increasing participation on all platforms that creating content specifically for mobile is on the top of developers their minds. The introduction of farm farms owned by players in the last year is a prime instance with cheapest OSRS gold of this, since the game was "designed to play in the toilet," Osborne said. Similar to this can be seen in OSRS which is the Java Version of OSRS, which recently received a mobile version of its own. Content such as Old School RuneScape's eight-player Nightmare of Ashihama raid is still being made.