[RESOLVED] map artifacts

Fixed bugs, solved problems, and old reports.
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eXaLpHaXe
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[RESOLVED] map artifacts

Post by eXaLpHaXe »

i always create a map 512x512x256 or more map will end up with 2 corners liked this
Image
how do i cover those corners?

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Sanjar Khan
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Re: help with map

Post by Sanjar Khan »

Maps must be in increments of 16. If you don't, it'll glitch like that.
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eXaLpHaXe
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Re: help with map

Post by eXaLpHaXe »

Sanjar Khan wrote:Maps must be in increments of 16. If you don't, it'll glitch like that.
and how do i do that? :sheep:

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Smokeybacon
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Re: help with map

Post by Smokeybacon »

I don't understand what you wrote, did that happen with a 512x512x256 map? Because it shouldn't. Map dimensions should be in powers of 2 (or you can use multiples of 16) like 128, 256, 512, 1028 etc. That edge glitch will happen when you use dimensions that aren't those special numbers.

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eXaLpHaXe
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Re: help with map

Post by eXaLpHaXe »

Smokeybacon wrote:I don't understand what you wrote, did that happen with a 512x512x256 map? Because it shouldn't. Map dimensions should be in powers of 2 (or you can use multiples of 16) like 128, 256, 512, 1028 etc. That edge glitch will happen when you use dimensions that aren't those special numbers.

Contest, i'm looking at you.
thanks for the tip and PROBLEM SOLVE :D

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fragmer
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Re: help with map

Post by fragmer »

fCraft lets you make maps of any sizes, but the Minecraft client has problems with certain sizes:
  • If any dimension is not a multiple of 16 (e.g. 16, 32, 48, 64, etc), there will be invisible blocks and a LOT of visual glitches.
  • If width or length (horizontal dimensions) are multiples of 16 but not powers of 2 (e.g. 16, 32, 64, 128, 236, etc), there will be inaccessible walled-off areas on a map, and it will lag pretty badly. However, you can still make map height any multiple of 16 without negative side effects.

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fragmer
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Re: help with map

Post by fragmer »

I added some notes about map sizes to /Gen page on the fCraft Wiki

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