
how do i cover those corners?
and how do i do that?Sanjar Khan wrote:Maps must be in increments of 16. If you don't, it'll glitch like that.
thanks for the tip and PROBLEM SOLVESmokeybacon wrote:I don't understand what you wrote, did that happen with a 512x512x256 map? Because it shouldn't. Map dimensions should be in powers of 2 (or you can use multiples of 16) like 128, 256, 512, 1028 etc. That edge glitch will happen when you use dimensions that aren't those special numbers.
Contest, i'm looking at you.